Date Range
Date Range
Date Range
The adventures of a new kid in the game industry.
Blog for posting and keeping track of my progress at FIEA. Wednesday, August 1, 2012. Maya Python plugin, introducing a custom command for calculating distance between objects. Wednesday, July 11, 2012. Have a plugin written in two languages. Simple script from Python toolbox. Script converted to Python plugin.
Thursday, August 2, 2012. Wednesday, August 1, 2012. Monday, July 16, 2012. Sunday, July 15, 2012. Wednesday, July 11, 2012. Week 2 - Line drawing, color and polish passes.
Tuesday, July 31, 2012. Posted by Seto van Boxtel. Tuesday, July 17, 2012. Posted by Seto van Boxtel. Wednesday, July 11, 2012. Final Piece Schedule Edit Information. Will Clean up and make a polished version of the storyboard. Character animations will be very basic used for blocking purposes only.
Friday, August 3, 2012. So here he is! There are things that I still want to change and fix but I do like how he came out. Tuesday, July 10, 2012. I have decided to change my third piece. Instead of creating a completely new creature from scratch, I am revisiting the character from the fist semester. This is a rough idea of what my schedule would be. Sunday, July 8, 2012.
I was considering buying Marmoset Toolbag 2 for over a year. Being the Steam gamer that I am, I wanted it to go on sale so I could snag it up. So one night I came home with a little alcohol in my system. Anyway so I wake up and what do I see on my desk? My credit card. Outside of my wallet and neatly positioned. It was clear that a crime had been committed.
Wednesday, August 1, 2012. Tuesday, July 10, 2012. As for the Mental Ray Thesis, I decided to go for something more specific and will be concentrating on Skin. And as for Taerar, I will be focusing on getting a high resolution sculpt.
Ser Alexandria Riten, Dragonknight of Susandra. Plans to the End of the Semester. Update in order to keep myself on track.
Friday, August 3, 2012. Wednesday, July 11, 2012. Experimentation with hair cards in UDK. Have model with textures and hair cards for feedback to proceed with final presentation. Monday, July 9, 2012. Monday, June 25, 2012. Tuesday, June 19, 2012.
Me and two other artist at FIEA have been working on this project for a while. The project started as a animated short, and then, because of time and resources, it had to be cut down to a small animated turntable sort of a project.
Abonne-toi à mon blog! Khadouja - - hamdi. Retape dans le champ ci-dessous la suite de chiffres et de lettres qui apparaissent dans le cadre ci-contre.
Tuesday, July 31, 2012. The goal was to create a human arm possible for use in games that utilizes a full muscle system to create realistic movement and structure. The following shows the final results possible from transferring secondary animation, simulation and deformation created from a Maya Muscles rig fully onto a joints only rig. The Model Geo was further adjusted to fit around the created muscle systems. The Skin was able to stretch jiggle and deform appropriately. Wednesday, July 25, 2012.
Tuesday, October 29, 2013. Battle Fortress Tortoise- Greenlight on Steam! Very exciting time for all of us that worked on the BFT prototype game back at FIEA. It took almost a year, but Battle Fortress Tortoise climbed the ranks to land a Green-Light. Here is the link to the Green-Light BFT. Wednesday, July 11, 2012. As is tradition with Te.