Marco Garcia Art Guy

Friday, August 3, 2012. Werewolf, Portfolio 3. Marco A. Garcia. Wednesday, July 11, 2012. Werewolf sculpt and UDK materialshader research. Anatomy sculpt 80 complete. Progress with UDK materialsshaders. Experimentation with hair cards in UDK. Have model with textures and hair cards for feedback to proceed with final presentation. Marco A. Garcia. Monday, July 9, 2012. MFR Soldier Portfolio 2. Marco A. Garcia. Monday, June 25, 2012. Marco A. Garcia. Tuesday, June 19, 2012. Marco A. Garcia.

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LINKS TO WEB SITE

Bright-eyed, bushy-tailed The adventures of a new kid in the game industry.

The adventures of a new kid in the game industry.

A Castelain at FIEA

Blog for posting and keeping track of my progress at FIEA. Wednesday, August 1, 2012. Maya Python plugin, introducing a custom command for calculating distance between objects. Wednesday, July 11, 2012. Have a plugin written in two languages. Simple script from Python toolbox. Script converted to Python plugin.

Drawn by Drew

Thursday, August 2, 2012. Wednesday, August 1, 2012. Monday, July 16, 2012. Sunday, July 15, 2012. Wednesday, July 11, 2012. Week 2 - Line drawing, color and polish passes.

Seto van Boxtel FIEA

Tuesday, July 31, 2012. Posted by Seto van Boxtel. Tuesday, July 17, 2012. Posted by Seto van Boxtel. Wednesday, July 11, 2012. Final Piece Schedule Edit Information. Will Clean up and make a polished version of the storyboard. Character animations will be very basic used for blocking purposes only.

Silvia Arana - FIEA Blog

Friday, August 3, 2012. So here he is! There are things that I still want to change and fix but I do like how he came out. Tuesday, July 10, 2012. I have decided to change my third piece. Instead of creating a completely new creature from scratch, I am revisiting the character from the fist semester. This is a rough idea of what my schedule would be. Sunday, July 8, 2012.

Jonathan Small - Blog

I was considering buying Marmoset Toolbag 2 for over a year. Being the Steam gamer that I am, I wanted it to go on sale so I could snag it up. So one night I came home with a little alcohol in my system. Anyway so I wake up and what do I see on my desk? My credit card. Outside of my wallet and neatly positioned. It was clear that a crime had been committed.

Tiffany Dao Art Blog

Wednesday, August 1, 2012. Tuesday, July 10, 2012. As for the Mental Ray Thesis, I decided to go for something more specific and will be concentrating on Skin. And as for Taerar, I will be focusing on getting a high resolution sculpt.

Art of Tammy Dao

Ser Alexandria Riten, Dragonknight of Susandra. Plans to the End of the Semester. Update in order to keep myself on track.

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Marco Garcia Art Guy

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Friday, August 3, 2012. Werewolf, Portfolio 3. Marco A. Garcia. Wednesday, July 11, 2012. Werewolf sculpt and UDK materialshader research. Anatomy sculpt 80 complete. Progress with UDK materialsshaders. Experimentation with hair cards in UDK. Have model with textures and hair cards for feedback to proceed with final presentation. Marco A. Garcia. Monday, July 9, 2012. MFR Soldier Portfolio 2. Marco A. Garcia. Monday, June 25, 2012. Marco A. Garcia. Tuesday, June 19, 2012. Marco A. Garcia.

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This web page mgfiea.blogspot.com states the following, "Friday, August 3, 2012." We saw that the webpage said " Wednesday, July 11, 2012." It also said " Werewolf sculpt and UDK materialshader research. Experimentation with hair cards in UDK. Have model with textures and hair cards for feedback to proceed with final presentation. Monday, July 9, 2012. Monday, June 25, 2012. Tuesday, June 19, 2012."

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Natalie Burke, Technical Artist

Tuesday, July 31, 2012. The goal was to create a human arm possible for use in games that utilizes a full muscle system to create realistic movement and structure. The following shows the final results possible from transferring secondary animation, simulation and deformation created from a Maya Muscles rig fully onto a joints only rig. The Model Geo was further adjusted to fit around the created muscle systems. The Skin was able to stretch jiggle and deform appropriately. Wednesday, July 25, 2012.

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Tuesday, October 29, 2013. Battle Fortress Tortoise- Greenlight on Steam! Very exciting time for all of us that worked on the BFT prototype game back at FIEA. It took almost a year, but Battle Fortress Tortoise climbed the ranks to land a Green-Light. Here is the link to the Green-Light BFT. Wednesday, July 11, 2012. As is tradition with Te.

Sebastian Amunategui Tech Artist - Modeler

Friday, December 20, 2013. Had black and white on the mind. A bit of world of goo and limbo as well. Saturday, December 7, 2013. Random christmas colored skull doodle. Needs work but I liked where it started and eventually decided to stop here. Wednesday, August 29, 2012.