pogstudios blogspot.com

Pog Studios

Tuesday, October 29, 2013. Battle Fortress Tortoise- Greenlight on Steam! Very exciting time for all of us that worked on the BFT prototype game back at FIEA. For those who dont know, Greenlight is a competitive system established by Steam to provide support to game projects that are deemed popular enough by the community. It took almost a year, but Battle Fortress Tortoise climbed the ranks to land a Green-Light. Here is the link to the Green-Light BFT. Wednesday, July 11, 2012. As is tradition with Te.

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LINKS TO WEB SITE

Bright-eyed, bushy-tailed The adventures of a new kid in the game industry.

The adventures of a new kid in the game industry.

A Castelain at FIEA

Blog for posting and keeping track of my progress at FIEA. Wednesday, August 1, 2012. Maya Python plugin, introducing a custom command for calculating distance between objects. Wednesday, July 11, 2012. Have a plugin written in two languages. Simple script from Python toolbox. Script converted to Python plugin.

Drawn by Drew

Thursday, August 2, 2012. Wednesday, August 1, 2012. Monday, July 16, 2012. Sunday, July 15, 2012. Wednesday, July 11, 2012. Week 2 - Line drawing, color and polish passes.

Seto van Boxtel FIEA

Tuesday, July 31, 2012. Posted by Seto van Boxtel. Tuesday, July 17, 2012. Posted by Seto van Boxtel. Wednesday, July 11, 2012. Final Piece Schedule Edit Information. Will Clean up and make a polished version of the storyboard. Character animations will be very basic used for blocking purposes only.

Silvia Arana - FIEA Blog

Friday, August 3, 2012. So here he is! There are things that I still want to change and fix but I do like how he came out. Tuesday, July 10, 2012. I have decided to change my third piece. Instead of creating a completely new creature from scratch, I am revisiting the character from the fist semester. This is a rough idea of what my schedule would be. Sunday, July 8, 2012.

Jonathan Small - Blog

I was considering buying Marmoset Toolbag 2 for over a year. Being the Steam gamer that I am, I wanted it to go on sale so I could snag it up. So one night I came home with a little alcohol in my system. Anyway so I wake up and what do I see on my desk? My credit card. Outside of my wallet and neatly positioned. It was clear that a crime had been committed.

Tiffany Dao Art Blog

Wednesday, August 1, 2012. Tuesday, July 10, 2012. As for the Mental Ray Thesis, I decided to go for something more specific and will be concentrating on Skin. And as for Taerar, I will be focusing on getting a high resolution sculpt.

Art of Tammy Dao

Ser Alexandria Riten, Dragonknight of Susandra. Plans to the End of the Semester. Update in order to keep myself on track.

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Pog Studios

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Tuesday, October 29, 2013. Battle Fortress Tortoise- Greenlight on Steam! Very exciting time for all of us that worked on the BFT prototype game back at FIEA. For those who dont know, Greenlight is a competitive system established by Steam to provide support to game projects that are deemed popular enough by the community. It took almost a year, but Battle Fortress Tortoise climbed the ranks to land a Green-Light. Here is the link to the Green-Light BFT. Wednesday, July 11, 2012. As is tradition with Te.

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This web page pogstudios.blogspot.com states the following, "Tuesday, October 29, 2013." We saw that the webpage said " Battle Fortress Tortoise- Greenlight on Steam! Very exciting time for all of us that worked on the BFT prototype game back at FIEA." It also said " For those who dont know, Greenlight is a competitive system established by Steam to provide support to game projects that are deemed popular enough by the community. It took almost a year, but Battle Fortress Tortoise climbed the ranks to land a Green-Light. Here is the link to the Green-Light BFT. Wednesday, July 11, 2012. As is tradition with Te."

SEEK SIMILAR DOMAINS

Sebastian Amunategui Tech Artist - Modeler

Friday, December 20, 2013. Had black and white on the mind. A bit of world of goo and limbo as well. Saturday, December 7, 2013. Random christmas colored skull doodle. Needs work but I liked where it started and eventually decided to stop here. Wednesday, August 29, 2012.

Scott Knapp

Friday, August 3, 2012. Here are some final Stills. Here are the render passes I used to create the final look. Wednesday, July 11, 2012. Monday, July 9, 2012. Monday, June 25, 2012.

Seto van Boxtel FIEA

Tuesday, July 31, 2012. Posted by Seto van Boxtel. Tuesday, July 17, 2012. Posted by Seto van Boxtel. Wednesday, July 11, 2012. Final Piece Schedule Edit Information. Will Clean up and make a polished version of the storyboard. Character animations will be very basic used for blocking purposes only.

Shary Reeves FIEA Blog

Wednesday, July 18, 2012. Goal - Finish Modeling and UVs by July 16. Update - All items that are modeled have UVs. Did not get to finish Models. Wednesday, July 11, 2012. Possibly adding a telephone booth, garbage, or some other prop. For sake of scope, limited area to just be visible in this scene. August 30 - Textures done.

Silvia Arana - FIEA Blog

Friday, August 3, 2012. So here he is! There are things that I still want to change and fix but I do like how he came out. Tuesday, July 10, 2012. I have decided to change my third piece. Instead of creating a completely new creature from scratch, I am revisiting the character from the fist semester. This is a rough idea of what my schedule would be. Sunday, July 8, 2012.