Date Range
Date Range
Date Range
The adventures of a new kid in the game industry.
Blog for posting and keeping track of my progress at FIEA. Wednesday, August 1, 2012. Maya Python plugin, introducing a custom command for calculating distance between objects. Wednesday, July 11, 2012. Have a plugin written in two languages. Simple script from Python toolbox. Script converted to Python plugin.
Thursday, August 2, 2012. Wednesday, August 1, 2012. Monday, July 16, 2012. Sunday, July 15, 2012. Wednesday, July 11, 2012. Week 2 - Line drawing, color and polish passes.
Tuesday, July 31, 2012. Posted by Seto van Boxtel. Tuesday, July 17, 2012. Posted by Seto van Boxtel. Wednesday, July 11, 2012. Final Piece Schedule Edit Information. Will Clean up and make a polished version of the storyboard. Character animations will be very basic used for blocking purposes only.
Friday, August 3, 2012. So here he is! There are things that I still want to change and fix but I do like how he came out. Tuesday, July 10, 2012. I have decided to change my third piece. Instead of creating a completely new creature from scratch, I am revisiting the character from the fist semester. This is a rough idea of what my schedule would be. Sunday, July 8, 2012.
I was considering buying Marmoset Toolbag 2 for over a year. Being the Steam gamer that I am, I wanted it to go on sale so I could snag it up. So one night I came home with a little alcohol in my system. Anyway so I wake up and what do I see on my desk? My credit card. Outside of my wallet and neatly positioned. It was clear that a crime had been committed.
Wednesday, August 1, 2012. Tuesday, July 10, 2012. As for the Mental Ray Thesis, I decided to go for something more specific and will be concentrating on Skin. And as for Taerar, I will be focusing on getting a high resolution sculpt.
Ser Alexandria Riten, Dragonknight of Susandra. Plans to the End of the Semester. Update in order to keep myself on track.
Friday, December 20, 2013. Had black and white on the mind. A bit of world of goo and limbo as well. Saturday, December 7, 2013. Random christmas colored skull doodle. Needs work but I liked where it started and eventually decided to stop here. Wednesday, August 29, 2012.
Friday, August 3, 2012. Here are some final Stills. Here are the render passes I used to create the final look. Wednesday, July 11, 2012. Monday, July 9, 2012. Monday, June 25, 2012.
Tuesday, July 31, 2012. Posted by Seto van Boxtel. Tuesday, July 17, 2012. Posted by Seto van Boxtel. Wednesday, July 11, 2012. Final Piece Schedule Edit Information. Will Clean up and make a polished version of the storyboard. Character animations will be very basic used for blocking purposes only.
Wednesday, July 18, 2012. Goal - Finish Modeling and UVs by July 16. Update - All items that are modeled have UVs. Did not get to finish Models. Wednesday, July 11, 2012. Possibly adding a telephone booth, garbage, or some other prop. For sake of scope, limited area to just be visible in this scene. August 30 - Textures done.
Friday, August 3, 2012. So here he is! There are things that I still want to change and fix but I do like how he came out. Tuesday, July 10, 2012. I have decided to change my third piece. Instead of creating a completely new creature from scratch, I am revisiting the character from the fist semester. This is a rough idea of what my schedule would be. Sunday, July 8, 2012.