Virtual Environments

On a personal level I lave learnt many new skills within Max, mainly character modelling, bipeds and skinning, adding motion to bipeds, cloth modifiers and also the ability to create a UVW unwrap to aid materials within a scene. The time scale we had to work within was a lot less than I have previously been used to, which meant the work had to be produced at a much quicker rate! Working on final scene. Time to add my character into the final scene. The first step was to merge my character into the scene,.

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Virtual Environment

I have changed the Biped footprinter and camera a few times because the walking pattern was not right nor was the camera. I finally got it right and am pleased with it. It was difficult to work with especially when turning but overall I am happy with my project. Tuesday, 2 December 2008. I just added the material and face. Friday, 28 November 2008. Final finished project ymca house.

Virtual Environments 2008

Wednesday, 29 October 2008. Ideally we would like to fit the ear into the gap for the ear in the face map. However just using a 3D painting tool we could easily place the ear somewhere else. Lets just clean up the results a little bit. What you want to avoid in your UV layout is avoid ambiguous quads. Thursday, 23 October 2008. Tutorial 9 - UV Coordinates. This process is quite lengthy and will be handled in two parts. We are going to use cylindrical proj.

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Virtual Environments

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On a personal level I lave learnt many new skills within Max, mainly character modelling, bipeds and skinning, adding motion to bipeds, cloth modifiers and also the ability to create a UVW unwrap to aid materials within a scene. The time scale we had to work within was a lot less than I have previously been used to, which meant the work had to be produced at a much quicker rate! Working on final scene. Time to add my character into the final scene. The first step was to merge my character into the scene,.

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This web page sjmve.blogspot.com states the following, "On a personal level I lave learnt many new skills within Max, mainly character modelling, bipeds and skinning, adding motion to bipeds, cloth modifiers and also the ability to create a UVW unwrap to aid materials within a scene." We saw that the webpage said " The time scale we had to work within was a lot less than I have previously been used to, which meant the work had to be produced at a much quicker rate! Working on final scene." It also said " Time to add my character into the final scene. The first step was to merge my character into the scene,."

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