Virtual Environment

Wednesday, 3 December 2008. I have changed the Biped footprinter and camera a few times because the walking pattern was not right nor was the camera. I finally got it right and am pleased with it. It was difficult to work with especially when turning but overall I am happy with my project. Tuesday, 2 December 2008. The character and biped are martins. I just added the material and face. Friday, 28 November 2008. Final finished project ymca house. The final scene An animation of me, Sean and Martin wavi.

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Virtual Enviroments

The poster has now be finished and added into Chris. Scene This is the point where that animation will end. I had a couple of problems doing this which started with creating it in Adobe Indesign. A program i used at college for a year and always got along well with. Not in this case however, the pictures where coming out rather pixelated. So to counter this i saved all my text and boarder as a PDF. And opened them in photoshop. I then used this to input. This is a 1 material that.

Chris Cook Virtual Environments

3rd year Virtual Environments project. Friday, 12 December 2008. So enough waffle, here is what you have all been waiting for, the final animations. Second up it the whole groups animation at 5 mins long. Friday, 5 December 2008. Tuesday, 2 December 2008. Friday, 28 November 2008. During the process of the animation I was rendering out small parts of the scene to see how they loo.

Virtual Environments

So, we have now finally finished the project and have put everything together using Premier Pro.

Virtual Environments 2008

Wednesday, 29 October 2008. Ideally we would like to fit the ear into the gap for the ear in the face map. However just using a 3D painting tool we could easily place the ear somewhere else. Lets just clean up the results a little bit. What you want to avoid in your UV layout is avoid ambiguous quads. Thursday, 23 October 2008. Tutorial 9 - UV Coordinates. This process is quite lengthy and will be handled in two parts. We are going to use cylindrical proj.

Virtual Environments

Thursday, 11 December 2008. This is a screen shot of the animation being put together in premier pro. Finished Animation Games Room Sequence. Wednesday, 10 December 2008. Making Changes to the Scene. Ive also made changes to the final shot in the scene by speeding that up too, and tried to give it more movement in the shot.

Virtual Environments

On a personal level I lave learnt many new skills within Max, mainly character modelling, bipeds and skinning, adding motion to bipeds, cloth modifiers and also the ability to create a UVW unwrap to aid materials within a scene. The time scale we had to work within was a lot less than I have previously been used to, which meant the work had to be produced at a much quicker rate! Working on final scene. Time to add my character into the final scene. The first step was to merge my character into the scene,.

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Virtual Environment

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Wednesday, 3 December 2008. I have changed the Biped footprinter and camera a few times because the walking pattern was not right nor was the camera. I finally got it right and am pleased with it. It was difficult to work with especially when turning but overall I am happy with my project. Tuesday, 2 December 2008. The character and biped are martins. I just added the material and face. Friday, 28 November 2008. Final finished project ymca house. The final scene An animation of me, Sean and Martin wavi.

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This web page djmve.blogspot.com states the following, "I have changed the Biped footprinter and camera a few times because the walking pattern was not right nor was the camera." We saw that the webpage said " I finally got it right and am pleased with it." It also said " It was difficult to work with especially when turning but overall I am happy with my project. Tuesday, 2 December 2008. The character and biped are martins. I just added the material and face. Friday, 28 November 2008. Final finished project ymca house. The final scene An animation of me, Sean and Martin wavi."

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Virtual Environments Group

We have decided to use the same settings for certain aspects within the animation to create consistency. Using the same settings will help us avoid problems when coming to place each scene together. Output Size - PAL D-1. Monday, 13 October 2008. Martin has been allocated the rock night because it gives him the ability to demonstrate more advanced modelling, material mapping.

Virtual Environments

The final thing all together. Problems, corrections and final thoughts. There were a number of problems that occurred during the project;. The first, as previously mentioned was with the people drinking. and after trying to move the glass in nearly every frame, i decided to just delete them. originally the scene was much darker and it was very difficult to see them any way. Tuesday, 9 December 2008.