Date Range
Date Range
Date Range
Friday, November 14, 2014. Write dialogue, menu news blurbs,.
Friday, November 14, 2014. I have uploaded my homework content in the game document file on Google Drive for Team 3. Thursday, November 6, 2014. Indirect control is very helpful and a a very clever way to give freedom to the player and at the same time control the player very subtly. There is not much interface related thing in our game through which we can indirectly control the player.
Heather Mauney Game Design Course Blog. Friday, December 5, 2014. Earlier this week I finished my group project assignments. I updated the start menu with the game title and written descriptions of the history of Hashima and game instructions. I forgot that I had meant to add a background of the game story.
Friday, November 14, 2014. I have achieved all of the tasks from homework 12 to at least a playable degree. The monsters now wander randomly until they see the player, and the first person mode is now complete, awaiting addition of the arm assets. Time frame estimates seem to have been realistic, however the systems still require more time for polishing before the game is complete. I will have to plan ahead to make sure this does not interfere with the other tasks that still need to be started.
Thursday, October 2, 2014. This is a simple animation of a ball bouncing around a spinning table. This animates both location and rotation using two different objects. This could be used for one of our scenes containing our main character and one of the many auxiliary characters on the table. The space in our game is discrete. The arcade is basically our board and the different games or events are the fixed spaces where our character can move. The operative actions of our game will be moving around, fixi.
Das Verzeichnis für Paar- und Familientherapie. Therapie mit Kindern und Jugendlichen.