Date Range
Date Range
Date Range
Tuesday, December 9, 2014. The components that I am responsible for in the game based on our established schedule are also discussed in the updated Game Notebook. Saturday, November 8, 2014. This last week and a half, our team met after class and at Dirac library 2 to 3 times. Most of our discussion surrounded the game poster and more objects we needed to download from BlendSwap for our game. We also talked about ways to simplify our game. Friday, November 7, 2014.
Friday, November 14, 2014. Write dialogue, menu news blurbs,.
Heather Mauney Game Design Course Blog. Friday, December 5, 2014. Earlier this week I finished my group project assignments. I updated the start menu with the game title and written descriptions of the history of Hashima and game instructions. I forgot that I had meant to add a background of the game story.
Heather Mauney Game Design Course Blog. Friday, December 5, 2014. Earlier this week I finished my group project assignments. I updated the start menu with the game title and written descriptions of the history of Hashima and game instructions. I forgot that I had meant to add a background of the game story.
Friday, November 14, 2014. I have achieved all of the tasks from homework 12 to at least a playable degree. The monsters now wander randomly until they see the player, and the first person mode is now complete, awaiting addition of the arm assets. Time frame estimates seem to have been realistic, however the systems still require more time for polishing before the game is complete. I will have to plan ahead to make sure this does not interfere with the other tasks that still need to be started.
Thursday, October 2, 2014. This is a simple animation of a ball bouncing around a spinning table. This animates both location and rotation using two different objects. This could be used for one of our scenes containing our main character and one of the many auxiliary characters on the table. The space in our game is discrete. The arcade is basically our board and the different games or events are the fixed spaces where our character can move. The operative actions of our game will be moving around, fixi.
Das Verzeichnis für Paar- und Familientherapie. Therapie mit Kindern und Jugendlichen.
Tuesday, September 2, 2014. And this is my assistant, Ellie. I describe some of the basics of the game as well as some of the random events that I happened across during this play session.