calvintrezise blogspot.com

Calvins Wonderful Horrible Life

Calvins Wonderful Horrible Life. Friday, December 17, 2004. Final Game Design Statement. What makes our game even more of a step away from the norm is the fact that we decided to use photos of actual environments that we came across in our every day lives such as our school and photos of ourselves and friends to make characters within those environments in the game. It was real tough making this game but in the end it was worth it and I know both Leo and I will continue on with this game, although afte.

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Game Design as Art Practice

Play has a tendency to be beautiful. -Johan Huizinga, Homo Ludens. Wednesday, December 08, 2004.

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Calvins Wonderful Horrible Life

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Calvins Wonderful Horrible Life. Friday, December 17, 2004. Final Game Design Statement. What makes our game even more of a step away from the norm is the fact that we decided to use photos of actual environments that we came across in our every day lives such as our school and photos of ourselves and friends to make characters within those environments in the game. It was real tough making this game but in the end it was worth it and I know both Leo and I will continue on with this game, although afte.

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This web page calvintrezise.blogspot.com states the following, "Friday, December 17, 2004." We saw that the webpage said " What makes our game even more of a step away from the norm is the fact that we decided to use photos of actual environments that we came across in our every day lives such as our school and photos of ourselves and friends to make characters within those environments in the game." It also said " It was real tough making this game but in the end it was worth it and I know both Leo and I will continue on with this game, although afte."

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