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Imperfect Information

Thoughts mostly related to Game Design as Art Practice, a Fall 2004 course taught at the San Francisco Art Institute. Wednesday, May 11, 2005. Posted by Roger Ngim 1041 PM. Friday, December 17, 2004. Game Design Statement Divided Attention. Posted by Roger Ngim 957 AM. Thursday, December 02, 2004. Beta Test Divided Attention. Thematic consistency The class seemed divided on whether it was a good idea to keep the visuals abstract or to use themed shapes star, planets. I agree that keeping.

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Game Design as Art Practice

Play has a tendency to be beautiful. -Johan Huizinga, Homo Ludens. Wednesday, December 08, 2004.

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Imperfect Information

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Thoughts mostly related to Game Design as Art Practice, a Fall 2004 course taught at the San Francisco Art Institute. Wednesday, May 11, 2005. Posted by Roger Ngim 1041 PM. Friday, December 17, 2004. Game Design Statement Divided Attention. Posted by Roger Ngim 957 AM. Thursday, December 02, 2004. Beta Test Divided Attention. Thematic consistency The class seemed divided on whether it was a good idea to keep the visuals abstract or to use themed shapes star, planets. I agree that keeping.

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This web page imperfectinfo.blogspot.com states the following, "Thoughts mostly related to Game Design as Art Practice, a Fall 2004 course taught at the San Francisco Art Institute." We saw that the webpage said " Wednesday, May 11, 2005." It also said " Posted by Roger Ngim 1041 PM. Friday, December 17, 2004. Game Design Statement Divided Attention. Posted by Roger Ngim 957 AM. Thursday, December 02, 2004. Thematic consistency The class seemed divided on whether it was a good idea to keep the visuals abstract or to use themed shapes star, planets."

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