Date Range
Date Range
Date Range
Course blog for the Florida State University Game Design Class. Thursday, October 27, 2016. Late homeworks will not be accepted. Read Chapter 15 of Book of Lenses 2nd Edition, or the appropriate chapter in the 1st edition. Thursday, October 20, 2016.
DIG3725 Intro to Game Design 2015. Thursday, November 5, 2015.
COURSE BLOG FOR THE FLORIDA STATE UNIVERSITY GAME DESIGN CLASS. Thursday, November 12, 2015. Team 2 - Game Document Update for Midterm. Character models, simple map.
Friday, October 30, 2015. Friday, October 23, 2015. For how massive this game is and how much A. interaction is going on all the time the mechanics are very fluid and easy to learn. From switching weapons to flying a helicopter all the controls are fairly easy to grasp and there are very few problems. Take one look at a screenshot of the sunsetting behind a distant mountain while .
Daniel Hoekman - Introduction to Game and Simulator Design 2015. Tuesday, November 17, 2015. Thursday, November 12, 2015. We never have to h.
Lunes, 9 de noviembre de 2015. We are using Unreal Engine 4. 9 to make the game, Blender to manipulate game assets and Audacity to create game sounds. Our game is meant to run on PC and is meant to be played with mouse and keyboard. To proceed to the next part of the mountain the player will have to move a couple of big rocks.