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Daniel Hoekman - Introduction to Game and Simulator Design 2015

Daniel Hoekman - Introduction to Game and Simulator Design 2015. Tuesday, November 17, 2015. Thursday, November 12, 2015. Our estimated timeline is as follows week 1 is this week. Itiel Agramonte finish Mixamo characters and animations. Daniel Hoekman make character attacks functional, create enemy that can take damage. Arthur Karapateas upload basic AI. Michael Uria get music playing in-game. Itiel finish basic map. Daniel give stances unique properties, work on combo system. We never have to h.

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FSU Game Design

Course blog for the Florida State University Game Design Class. Thursday, October 27, 2016. Late homeworks will not be accepted. Read Chapter 15 of Book of Lenses 2nd Edition, or the appropriate chapter in the 1st edition. Thursday, October 20, 2016.

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Daniel Hoekman - Introduction to Game and Simulator Design 2015

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Daniel Hoekman - Introduction to Game and Simulator Design 2015. Tuesday, November 17, 2015. Thursday, November 12, 2015. Our estimated timeline is as follows week 1 is this week. Itiel Agramonte finish Mixamo characters and animations. Daniel Hoekman make character attacks functional, create enemy that can take damage. Arthur Karapateas upload basic AI. Michael Uria get music playing in-game. Itiel finish basic map. Daniel give stances unique properties, work on combo system. We never have to h.

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This web page danielhoekmangamedesign.blogspot.com states the following, "Daniel Hoekman - Introduction to Game and Simulator Design 2015." We saw that the webpage said " Tuesday, November 17, 2015." It also said " Thursday, November 12, 2015. Our estimated timeline is as follows week 1 is this week. Itiel Agramonte finish Mixamo characters and animations. Daniel Hoekman make character attacks functional, create enemy that can take damage. Arthur Karapateas upload basic AI. Michael Uria get music playing in-game. Daniel give stances unique properties, work on combo system. We never have to h."

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