afackermanui blogspot.com

A User Interface - From Sketch to Assets.

A User Interface - From Sketch to Assets. This shows some of how I build a UI and includes some other UIs Ive worked on. Resume and More Portfolio Pages. Concept Art and Sketches. Samples of User Interfaces - from the game Yaris for the X-Box 360. There were several heads up displays we tried out for the Yaris game. This is one mock up I created for the Game Designer. It has added notation that would not be in the actual UI. This is one variation on the in game Pause screen for the Yaris game. I ofte.

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Alans 2D Game Art

Game assets and UI components. This is the logo I made for Cane Creek Canyon Nature Preserve. Contact Cane Creek Canyon Nature Preserve information on use of this image. They were made as 3D models but as with all Diablo II art assets they were rendered out as 2D.

Alans 3D Portfolio

3D models done for Fierce Wombat for a possible Dust Tactics. The three load out for the Medium Panzer Walker, the Lothar, the Ludwig, and the Luther. The initial contract called for modeling and UV lay outs. With Fierce Wombat being closed, the status of the project is unknown. Click On An Image For Larger Version.

Story Boards

I made a short Flash eCard called Science Day. This is one page of a five page story board I made for that project. Story boarding is a quick way to visual the flow and a good place to start when working up an asset list. To see the Flash Animation Click here. Story Board for Celga Introduction.

Alan Ackerman

Redwood City, California 94061. I love the collaborative process where in the right environment the sum is greater than the parts. Experience in the interactive entertainment industry creating 2D, UI, and 3D art and animations for games on PC, console, handheld, and arcade platforms.

Concept Art and Sketches

This was a work intended to convey the mood of level. It was for an underground cavern with water. My was trying to show a story concept of a war between shamanistic magic and sorcery. This was element for the laboratory of a Necromancer building a skeletal demon. These are a couple of the creature concepts I have created. Our company was the engaged in the frequent RPG discussion of how to travel long distances.

Alans Flash Work

This is one of the characters being developed for an iPhone game. Samples of Contracted Flash Animations. I was contracted by Fierce Wombat to create some Flash animations. The project was under very tight deadline and had a very tight budget as well. I was given some assets made by their internal team to use or reference, and a list of animations that were needed. These are a few of the animations I created.

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A User Interface - From Sketch to Assets.

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A User Interface - From Sketch to Assets. This shows some of how I build a UI and includes some other UIs Ive worked on. Resume and More Portfolio Pages. Concept Art and Sketches. Samples of User Interfaces - from the game Yaris for the X-Box 360. There were several heads up displays we tried out for the Yaris game. This is one mock up I created for the Game Designer. It has added notation that would not be in the actual UI. This is one variation on the in game Pause screen for the Yaris game. I ofte.

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This web page afackermanui.blogspot.com states the following, "A User Interface - From Sketch to Assets." We saw that the webpage said " This shows some of how I build a UI and includes some other UIs Ive worked on." It also said " Resume and More Portfolio Pages. Samples of User Interfaces - from the game Yaris for the X-Box 360. There were several heads up displays we tried out for the Yaris game. This is one mock up I created for the Game Designer. It has added notation that would not be in the actual UI. This is one variation on the in game Pause screen for the Yaris game."

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Alan Ackerman

Redwood City, California 94061. I love the collaborative process where in the right environment the sum is greater than the parts. Experience in the interactive entertainment industry creating 2D, UI, and 3D art and animations for games on PC, console, handheld, and arcade platforms.

Concept Art and Sketches

This was a work intended to convey the mood of level. It was for an underground cavern with water. My was trying to show a story concept of a war between shamanistic magic and sorcery. This was element for the laboratory of a Necromancer building a skeletal demon. These are a couple of the creature concepts I have created. Our company was the engaged in the frequent RPG discussion of how to travel long distances.

Alans Flash Work

This is one of the characters being developed for an iPhone game. Samples of Contracted Flash Animations. I was contracted by Fierce Wombat to create some Flash animations. The project was under very tight deadline and had a very tight budget as well. I was given some assets made by their internal team to use or reference, and a list of animations that were needed. These are a few of the animations I created.

Ackerlei Bioland in Bruchköbel- Oberissigheim ökologische Lebensmittel, Gemüse aus ökologischem Landbau

Entefrisch auf Ihren Tisch! Ackerlei baut Gemüse nach den Richtlinien des ökologischen Landbaus an und liefert Bioprodukte direkt zu Ihnen. Mehr über ökologischen Landbau erfahren. Ackerlei ist Mitglied in dem Anbauverband Bioland und wird regelmäßig vom Verband und von unabhängigen Stellen kontrolliert. Landwirtschaft und Vermarktung arbeiten bei Ackerlei Hand in Hand um gemeinsam die Idee des Bio-Landbaus umzusetzen. Mehr über das Ackerlei Team erfahren.

Election 2008

Tuesday, August 12, 2008. Who should be the next President of the United States? Take the election quiz at. Which CANDIDATE you might support. Being discussed in this election. Contribute your opinions in this deliberative forum.