7amesgd2blog blogspot.com

7ames GD2 Blog

Tuesday, October 30, 2007. For 3D class we had to make 6 animations, but my machinama contains more then 6. The animations done so far include. Jumping to get over a wall. Using the Relics power. Theres still quite a few more to do, but the ones completed are harder to animate. so doing the rest shouldnt take too long. Monday, October 29, 2007. Heres some background story concerning the evil lord vesu vius. He serves under a good king that has control over 5 small villages aswell as his kingdom.

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LINKS TO WEB SITE

chanimation

Friday, October 19, 2007. Me and my paintbrush . Now it is time to start painting dear Angela. This is so all of her movement works right and flows. The different colours show the degree in which the bones control the mesh. Thursday, September 27, 2007.

Machinima Project

Tuesday, October 30, 2007. Monday, October 29, 2007.

Machinima Project

Tuesday, October 30, 2007. These classes were more or so the same as 3d class because I spent the entity of the class working on my animations and models. This may have taken me quiet some time, I have intended on posting this for some time now but only to forget 2 minutes later. Running footsteps and heavy breathing of Owen.

Machinima. DE107s. We gonna get paid bro.

hurah! Saturday, October 27, 2007. The Unreal map for Machinima. I am using a modified version of a map I created earlier. Mostly because it fit my Animatic story setting. Partly because I believe in effective use of created items by me, that may at times come in handy. Thursday, October 25, 2007.

Joels magical world of Machinima and such

Tuesday, October 30, 2007. I was supposed to have 24 posts. if the last was 23. and this is one more. Okay, this concludes the assessed. Part of my blog, things that have been covered.

Oh Ah Machinima

Machinima Project - The Story of Oh and Ah the Tribal Bothers - Oh and Ah go Hunting. Tuesday, October 30, 2007. We have one week left to finish everything. The thing is that you need more people to play your characters and everyone is still doing all their work. These are unedited files of my recordings of Oh, Ah and the Narrator. Thursday, October 25, 2007.

Machinima Project

Tuesday, November 13, 2007. Tuesday, October 30, 2007. But hopefully I can choose a name soon. These will be the animations that will be performed on my Machinima. Tuesday, October 23, 2007.

game design 2 - machinima documentation and design

Game design 2 - machinima documentation and design. Monday, October 29, 2007. Submitting Work Today for Assessment. Monday, September 3, 2007. Testing a video embed from YouTube.

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7ames GD2 Blog

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Tuesday, October 30, 2007. For 3D class we had to make 6 animations, but my machinama contains more then 6. The animations done so far include. Jumping to get over a wall. Using the Relics power. Theres still quite a few more to do, but the ones completed are harder to animate. so doing the rest shouldnt take too long. Monday, October 29, 2007. Heres some background story concerning the evil lord vesu vius. He serves under a good king that has control over 5 small villages aswell as his kingdom.

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This web page 7amesgd2blog.blogspot.com states the following, "Tuesday, October 30, 2007." We saw that the webpage said " For 3D class we had to make 6 animations, but my machinama contains more then 6." It also said " The animations done so far include. Jumping to get over a wall. Theres still quite a few more to do, but the ones completed are harder to animate. so doing the rest shouldnt take too long. Monday, October 29, 2007. Heres some background story concerning the evil lord vesu vius. He serves under a good king that has control over 5 small villages aswell as his kingdom."

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