yoshiwatanabe blogspot.com

Yoshis Blog

No SignalR for Unity 3D project. PERIOD. While building C client binding to be loaded into a Unity 3D client, I checked the version of .NET Framework that Unity supports currently, and it turned out to be just up to .NET 3.5 its really mono that is the gating factor, not Unity. Too bad I cant use SignalR. Even version 1.0 of it requires .NET Framework 4.0 and 2.0 required 4.5. As for WebSocket bindin, looks like https websocket4net.codeplex.com is a good alternative, so I will try that.

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Yoshis Blog

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No SignalR for Unity 3D project. PERIOD. While building C client binding to be loaded into a Unity 3D client, I checked the version of .NET Framework that Unity supports currently, and it turned out to be just up to .NET 3.5 its really mono that is the gating factor, not Unity. Too bad I cant use SignalR. Even version 1.0 of it requires .NET Framework 4.0 and 2.0 required 4.5. As for WebSocket bindin, looks like https websocket4net.codeplex.com is a good alternative, so I will try that.

CONTENT

This web page yoshiwatanabe.blogspot.com states the following, "No SignalR for Unity 3D project." We saw that the webpage said " While building C client binding to be loaded into a Unity 3D client, I checked the version of ." It also said "NET Framework that Unity supports currently, and it turned out to be just up to . 5 its really mono that is the gating factor, not Unity. Too bad I cant use SignalR. As for WebSocket bindin, looks like https websocket4net. com is a good alternative, so I will try that."

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