xnacoding blogspot.com

Xna Game Programming

Coding tutorials, tips and tricks. Tuesday, December 17, 2013. Entity Component System, ECS, is THE new way to create games. In ECS you separate data and functionality. Instead of using deep inheritance that object oriented programming, OOP, offers, you just composite new entities to your world. Entity is nothing but an ID and container for components. ECS allows you to create truly re-usable code. Systems build up the game engine. These provide the wanted functionality. Systems modify the data i.I hav.

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Xna Game Programming

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Coding tutorials, tips and tricks. Tuesday, December 17, 2013. Entity Component System, ECS, is THE new way to create games. In ECS you separate data and functionality. Instead of using deep inheritance that object oriented programming, OOP, offers, you just composite new entities to your world. Entity is nothing but an ID and container for components. ECS allows you to create truly re-usable code. Systems build up the game engine. These provide the wanted functionality. Systems modify the data i.I hav.

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This web page xnacoding.blogspot.com states the following, "Coding tutorials, tips and tricks." We saw that the webpage said " Tuesday, December 17, 2013." It also said " Entity Component System, ECS, is THE new way to create games. In ECS you separate data and functionality. Instead of using deep inheritance that object oriented programming, OOP, offers, you just composite new entities to your world. Entity is nothing but an ID and container for components. ECS allows you to create truly re-usable code. Systems build up the game engine. These provide the wanted functionality. Systems modify the data i."

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