virt-env-tutor blogspot.com

Virtual Environments 2011

Friday, 11 November 2011. Its great to see your work progressing, here are a few points to consider to check you are on the right track. I have also added the mark scheme for the project so please look at this carefully. 1 Many of your blogs are still woefully unloved! Please ensure that you maintain this each week to show a detailed diary of the work you are doing. 2 Remember to include a reasonable amount of ANIMATION techniques. 3 Please refer to the mark scheme below. Research and preparation 5.

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Virtual Environments

Having removed the turbo smooth and cloned 3 other versions which I edited to have different facial expressions, I then applied these to the orginal in the morpher menu. Tuesday, 6 December 2011. For my eyes I created a eye white, cornea, iris and pupil. I created materials for each. For the pupil was plain black, the iris I used a iris texture from here. Thursday, 20 October 2011. I saved the map as a JPEG and ope.

Stewart Pullen virtual environments

Sunday, 4 December 2011. Rare paintings discovered in Finchingfield guildhall. Finchingfield Guildhall Trust, 2010.

Virtual Environments

Thursday, 20 October 2011. Moreover, I could not make the ear due to the side picture I had, as the ear is hidden by hear. Generally talking, this module is very interesting and it helps to develop 3Ds max skills every year better and better. I feel more confident using the program, I also learnt new modelling techniques and I enjoyed the assessment. Then I was creating a bump map from the colour map. Later I came to Image-Ajustments-Levels, where I could make it lighter or darker.

Virtual Environments

This blog was created for the virtual environments module and so this blog is no longer updated. Friday, 9 December 2011. Thursday, 8 December 2011.

Virtual Envirements - Guildhall

Thursday, 8 December 2011. Go to Systems Standard Biped and add a biped to the scene. Get a model on top of it. select biped and go to Motion Figure Mode, carefully adjust the bone to match the model. Select model and add a Physique modifier. Under Envelope, assign the control section to the model. Select part of biped that going to animate and go to Motion, use Key Info Set Key to add a key on the time-line to get started. Wednesday, 7 December 2011.

Finchingfield Guildhall Animation

3DS Max Objects Reference List. Below is a list of the only objects that were not modelled by myself, this is due to the short period of time that we had to complete the project. Monday, 5 December 2011. The modelling stage of the project turned out very well as m.

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Virtual Environments 2011

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Friday, 11 November 2011. Its great to see your work progressing, here are a few points to consider to check you are on the right track. I have also added the mark scheme for the project so please look at this carefully. 1 Many of your blogs are still woefully unloved! Please ensure that you maintain this each week to show a detailed diary of the work you are doing. 2 Remember to include a reasonable amount of ANIMATION techniques. 3 Please refer to the mark scheme below. Research and preparation 5.

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Virtual Environments

Thursday, 20 October 2011. Moreover, I could not make the ear due to the side picture I had, as the ear is hidden by hear. Generally talking, this module is very interesting and it helps to develop 3Ds max skills every year better and better. I feel more confident using the program, I also learnt new modelling techniques and I enjoyed the assessment. Then I was creating a bump map from the colour map. Later I came to Image-Ajustments-Levels, where I could make it lighter or darker.

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Thursday, February 12, 2009. Zaporah just jumped 3 feet into the air to catch a piece of sting she. I did not help him pose for these, by the way. He got that pen in his paws on his own. Tuesday, January 13, 2009. We had so much fun having bowling tournements and competing for the best times on the sports games. Dad and Teri left on Friday and we were sad to see them go.