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SEADOG VFX and ゴミ箱. ATTETION the tutorial from this blog is mainly based on personal experience which might cause unexpected side-effect, viewers discretion is advised 敬告啟示 本部落格所提供之教學均為版主個人經驗換取使用上若產生任何副作用本部落格站主蓋不負責. Links to this post. Houdini 11.1 12發表. Houdini 12 - Geometry Engine from Go Procedural. 應該是指sop整個有重寫過 , 支援多核心, 跟11效能落差有多大看影片就知道了, 其實我相信這在其他3d軟體看起來可能是沒甚麼的事情, 但對houdini用戶群來說可是大事一樁啊 起碼我個人都不太用viewport, 選取東西幾乎都是在節點那邊, 在後面的viewport展示也可以實際看到有多流暢再強調一次, 是跟h11比 不是跟其他3d軟體比XD. 8226; Tommy Burnett.CONTENT
This web page vfx-seadog.blogspot.com states the following, "ATTETION the tutorial from this blog is mainly based on personal experience which might cause unexpected side-effect, viewers discretion is advised 敬告啟示 本部落格所提供之教學均為版主個人經驗換取使用上若產生任何副作用本部落格站主蓋不負責." We saw that the webpage said " Houdini 12 - Geometry Engine from Go Procedural." It also said " 應該是指sop整個有重寫過 , 支援多核心, 跟11效能落差有多大看影片就知道了, 其實我相信這在其他3d軟體看起來可能是沒甚麼的事情, 但對houdini用戶群來說可是大事一樁啊 起碼我個人都不太用viewport, 選取東西幾乎都是在節點那邊, 在後面的viewport展示也可以實際看到有多流暢再強調一次, 是跟h11比 不是跟其他3d軟體比XD."