todsemple blogspot.com

Game Programming

Navigation Meshes, AI, and other fun things. Saturday, October 02, 2004. So how do you take background scene. And turn it into a navmesh. I use a technique we call the Raindrop Method. Pretend like raindrops are falling on the background every 2.5 feet in a grid pattern. I shoot a ray through the scenes octree to find where all the raindrops land. This will make a simple heightmap. The background artists specify the walkable. Flag for each subobject. It is a little odd that the navmesh. Of subobjects in.

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Game Programming

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Navigation Meshes, AI, and other fun things. Saturday, October 02, 2004. So how do you take background scene. And turn it into a navmesh. I use a technique we call the Raindrop Method. Pretend like raindrops are falling on the background every 2.5 feet in a grid pattern. I shoot a ray through the scenes octree to find where all the raindrops land. This will make a simple heightmap. The background artists specify the walkable. Flag for each subobject. It is a little odd that the navmesh. Of subobjects in.

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This web page todsemple.blogspot.com states the following, "Navigation Meshes, AI, and other fun things." We saw that the webpage said " Saturday, October 02, 2004." It also said " So how do you take background scene. And turn it into a navmesh. I use a technique we call the Raindrop Method. Pretend like raindrops are falling on the background every 2. 5 feet in a grid pattern. I shoot a ray through the scenes octree to find where all the raindrops land. This will make a simple heightmap. The background artists specify the walkable. It is a little odd that the navmesh."

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