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SCAD Studio 1 Project Blog. Friday, November 19, 2010. So when we set out on this project, we wanted to do a multiplayer CTF map in UDK. We had a really cool map design and, through playtesting, we discovered that our map layout works better as a deathmatch or team deathmatch. A concept that is very close to realization. Learned a lot about the Maya to Unreal workflow.
Tuesday, November 16, 2010. Sunday, November 14, 2010. Goals I Set at the Beginning of the Project. 1 Build a mod that includes a narrative from exposition to resolution with motivating conflict. 2 Build a world in the mod that looks finished and believable. 3 Record and implement custom voice acting. 4 Add balanced combat to make gameplay more interesting than just running around talking to NPCs.
Tuesday, November 16, 2010. Sunday, November 14, 2010. Goals I Set at the Beginning of the Project. 1 Build a mod that includes a narrative from exposition to resolution with motivating conflict. 2 Build a world in the mod that looks finished and believable. 3 Record and implement custom voice acting. 4 Add balanced combat to make gameplay more interesting than just running around talking to NPCs.
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