Date Range
Date Range
Date Range
Friday, 7 May 2010. The final video is too big in size to place on the blog. I learnt a lot from doing this assignment. Fro semester one I learnt how to do modelling techniques which came in very useful when doing this assignment because I enjoyed doing the modelling. The duck walking in was the first render I did. When I saw the finished result I was very happy. It took four hours to render this scene. For this I knew I had to be quick with the animation because.
Make sure when you render in 3D Max that you use Microsoft Video 1 as your compression type. If you render as MJPEG you will find that Premiere Pro does not play the AVI file. Also the size of your render should be 800x600. You can choose a larger size, but beware it will take longer to render. For my tutorial on Premiere Pro. For a link to some of the fables.
Thursday, 10 December 2009. I did enjoy this module to a certain extent, and am glad to have the experience of using 3d modelling software. This was one of the things I was keen to do at university. Monday, 7 December 2009. So here it is; my third and final stamp. I had it in my mind that this was going to be a dark image from the start. The idea to make the eyes glow was a last-minute thing with the aid of a tutorial for neon lights. It works well I think,.
Once my frames had rendered I imported the animation into Adobe Premiere Pro. In here I created a title to play at the beginning of the animation with my Sid Details on. I also added some sounds effects I had gathered of an eagle screeching and wings flapping to give the animation a more realistic feel. Tuesday, 4 May 2010. Once I was happy with the finished animation it was time to render the scene. I changed the width to 800 and the height to 600. Monday, 3 May 2010.
However I made the mistake of making the limbs on my characters far too thick. Due to their thickness their range of movement was very limited. My inexperience animating was the reason I made this mistake. It proved to be my biggest problem throughout the animation process and something I would definitely change if I were to do the module again. I used a variety of different camera shots mixing long shots, aerial shots, close ups and a point of view shot. Having the freedom of .
The bald man and the fly fable - Evaluation. This is my final animation. For some reason, the size is a bit small, however, i am not sure how to resize it. It may be a short animation but i have put a lot of effort into this. Overall, I am pleased with my work as i made something myself. Time management is very important and it is something I will always remember to get a better quality work. Tuesday, 4 May 2010. Friday, 30 April 2010.
I used websites to find tutorials on how to use different tools, methods, effects and techniques. I am pleased with the final 3D animation, although I realise there is always room for improvement. At last here is the final video. There was no option that I could find to export to AVI, which may be because my Premiere Pro and Adobe Media Encoder are on a Mac computer not on a Windows so my final video is in MOV. The main part of the.
By Static is a City. The Static Is A City E. is the first release by the band. Recorded October 2013 at Warrior Sound in Chapel Hill, North Carolina by Al Jacob. Static Is A City is from Raleigh, North Carolina. Featuring Ex-Members of Milemarker and Dahlia Seed.
Sorry the Swamp Ghost has been hiding. Here is an art to pass the time. Comments are off but you can trackback. Filed in SWAAAAAMP GHOST! Comments are off but you can trackback. Filed in SWAAAAAMP GHOST! Comments are off but you can trackback.
Les êtres humains sont des êtres si tristes . Nous sommes des êtres tellement tristes, Nous cachons Le malheur que nous avons tous au plus profond de nous, Nous cachons notre Amour, en montrant Notre Haine. Etre Heureux, est sans doute le But de tout le monde.
Forgot Password or Username? Deviant for 6 Years. This is the place where you can personalize your profile! By moving, adding and personalizing widgets. You can drag and drop to rearrange.