ruanwest blogspot.com

Game Character Development

A blog showing high detail to low poly game character development workflow. Monday, September 22, 2008. This part of the process can actually be sub divided into high-poly and low-poly modeling, as each of them come with their own set of head aches. The UV and texturing part is done only on the low poly version, and with the aid of base diffuse, normal and occlusion maps. the texture painting is one of the easy parts. Here is brief overview of the hardsurface modeling workflow. Sunday, September 21, 2008.

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Game Character Development

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A blog showing high detail to low poly game character development workflow. Monday, September 22, 2008. This part of the process can actually be sub divided into high-poly and low-poly modeling, as each of them come with their own set of head aches. The UV and texturing part is done only on the low poly version, and with the aid of base diffuse, normal and occlusion maps. the texture painting is one of the easy parts. Here is brief overview of the hardsurface modeling workflow. Sunday, September 21, 2008.

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This web page ruanwest.blogspot.com states the following, "A blog showing high detail to low poly game character development workflow." We saw that the webpage said " Monday, September 22, 2008." It also said " This part of the process can actually be sub divided into high-poly and low-poly modeling, as each of them come with their own set of head aches. The UV and texturing part is done only on the low poly version, and with the aid of base diffuse, normal and occlusion maps. the texture painting is one of the easy parts. Here is brief overview of the hardsurface modeling workflow. Sunday, September 21, 2008."

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