robbosrockingblog blogspot.com

A Blog Concerning Robbo

Thursday, 30 April 2009. Here They All Are - The Sci-Fi Channel Idents! The whole process of sketching out ideas, designing the environment and character style, as well as gaining invaluable experience in animation ready for next year has been such an eye-opener, especially considering I hadnt even realized half of what Max could actually create and display. Carrying out the tedious tasks that we cold only contemplate humans doing. Heres a run-down of all 3 Idents and my experience in creating them.

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3D Modelling and Animation 2008-9

Wednesday, 21 January 2009. Basics of animation in 3DS Max. Here is the Generic interface, most of the animation area can be found at the bottom of the interface, such as the slider, key frame information, the animation player and the time configuration box. You can also gain access to these tangents when you right click on the node.

3DS Max - Modelling Animation

3DS Max - Modelling and Animation. Calendar Scene 3 - August. Calendar Scene 2 - March. Calendar Scene 1 - December. Thursday, 11 December 2008. Calendar Scene 3 - August. BBQ and Deck Chairs on Sand. For my third calendar scene I chose the summer month of August, consequently I sought to portray warm weather in my final render using specific lighting effects to give the impression of sunshine for example.

3D Modelling Animation

Thursday, 11 December 2008. Well the time has finally come, here is the last of my calendar images for the three months I had to complete for this project. Click here for full size image. So I thought my park could do with some of these such fences to get things started.

Stevens 3D Module Project

Tuesday, 5 May 2009. And now, I present to you the final three idents. I will also explain the changes I made to each one, except for the rather obvious inclusion of sound. SRTV Ident 1 - Ton Weight. As the SRTV branded ton weight hits the ground. SRTV Ident 2 - Curry. SRTV Ident 3 - Space Shuttle. So what did I think of this Module overall? I act.

Richard King - 3D Modeling and Animation

Richard King - 3D Modeling and Animation. Monday, 30 March 2009. Sunday, 29 March 2009. Adding Sound To The Animation. I used a home microphone to record some basic sounds and I spent some time downloading samples to use. I tried to collect a large resource of sounds so I could have a lot to choose from. The sound effects was what I concentrated on first before the background music.

Welcome To My Uni Blog

Thursday, 30 April 2009. Editing Video and Adding Sounds and Effects. Now that all of the sound clips and videos had been created and rendered it was time to begin editing the video and adding sound to them. Below is a screenshot of a video being edited and sound clips being added below the video ready to be rendered.

Captain Pineapple Goes 3D

Wednesday, 22 April 2009. Luckily, the ones without sound are only around 30 Mg; so those can be uploaded easily enough.

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A Blog Concerning Robbo

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Thursday, 30 April 2009. Here They All Are - The Sci-Fi Channel Idents! The whole process of sketching out ideas, designing the environment and character style, as well as gaining invaluable experience in animation ready for next year has been such an eye-opener, especially considering I hadnt even realized half of what Max could actually create and display. Carrying out the tedious tasks that we cold only contemplate humans doing. Heres a run-down of all 3 Idents and my experience in creating them.

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SEEK SIMILAR DOMAINS

Stevens 3D Module Project

Tuesday, 5 May 2009. And now, I present to you the final three idents. I will also explain the changes I made to each one, except for the rather obvious inclusion of sound. SRTV Ident 1 - Ton Weight. As the SRTV branded ton weight hits the ground. SRTV Ident 2 - Curry. SRTV Ident 3 - Space Shuttle. So what did I think of this Module overall? I act.

Stoos 3D Mod Blog

This Blog is all about my 3D Modelling and Animation Projects for my second year at ARU. Feel free to browse and post comments or even criticise my work. This was the week we learned about constraint paths and a lesson in which i learned a great deal. Constraint paths let you move an object or camera along a path you .

This is coooolin

I create a plane positioning it at the top so that it can fall. Then placing a sphere and scale it so it looks like the surface of a table. The next part is to use reactor to animate the cloth scene. Selecting reactor and applying modifier will have the effect of a real cloth and leave properties settings as default. Tuesday, 17 March 2009.