richg42 blogspot.com

Rich Geldreichs Tech Blog

Rich Geldreichs Tech Blog. Game and open source developer, graphics programmer, lossless data and texture compression specialist, recovering OpenGL addict. Worked previously at Valve, Microsoft, and Digital Illusions. Wednesday, June 10, 2015. A simple way to reduce memory pressure on Unity iOS and maybe Android titles. The garbage collector used by Unity LibGC - the Boehm collector. GC API GC word GC free space divisor;. We try to make sure that we allocate at . At the expense of space. . Bumps .

OVERVIEW

This web page richg42.blogspot.com currently has a traffic ranking of zero (the lower the superior). We have explored nineteen pages inside the domain richg42.blogspot.com and found ten websites referring to richg42.blogspot.com. We were able to observe three social web platforms linked to this website.
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10
Social Links
3

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LINKS TO WEB SITE

Home Tom Dalling

Hello there, chums! I am a software developer, currently living in Melbourne, Australia. Professionally, I do OSX and iOS development, and both back-end and front-end web development. I also dabble in game dev, Clojure, OpenGL, German, linguistics, espresso, lollies, baking bread, and anti-humour. This is where I write when I have time. FizzBuzz In Too Much Detail.

Peter Lohrmanns Blog

5 years specializing in OpenGL and DirectX debugging and optimization, contributing to RenderMonkey, CubeMapGen, Tootle, MeshMapper, and GPU PerfStudio 2. As a 3D Computer Graphics Consultant and helping Valve. Tuesday, May 27, 2014.

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RICHG42.BLOGSPOT.COM HOST

Our parsers identified that a lone page on richg42.blogspot.com took one hundred and nine milliseconds to come up. We could not find a SSL certificate, so our crawlers consider richg42.blogspot.com not secure.
Load time
0.109 secs
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NOT SECURE
Internet Protocol
173.194.46.76

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PAGE TITLE

Rich Geldreichs Tech Blog

DESCRIPTION

Rich Geldreichs Tech Blog. Game and open source developer, graphics programmer, lossless data and texture compression specialist, recovering OpenGL addict. Worked previously at Valve, Microsoft, and Digital Illusions. Wednesday, June 10, 2015. A simple way to reduce memory pressure on Unity iOS and maybe Android titles. The garbage collector used by Unity LibGC - the Boehm collector. GC API GC word GC free space divisor;. We try to make sure that we allocate at . At the expense of space. . Bumps .

CONTENT

This web page richg42.blogspot.com states the following, "Game and open source developer, graphics programmer, lossless data and texture compression specialist, recovering OpenGL addict." We saw that the webpage said " Worked previously at Valve, Microsoft, and Digital Illusions." It also said " Wednesday, June 10, 2015. A simple way to reduce memory pressure on Unity iOS and maybe Android titles. The garbage collector used by Unity LibGC - the Boehm collector. GC API GC word GC free space divisor;. We try to make sure that we allocate at . At the expense of space."

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