raytracey blogspot.com

Ray Traceys blog

Quasi-random, more or less unbiased blog about real-time photorealistic GPU rendering. Thursday, May 21, 2015. Brand new GPU path tracing research from Nvidia and AMD. A very interesting paper called Gradient domain path tracing. Was just published by Nvidia researchers coming from the same incredibly talented Helsinki university research group as Timo Aila, Samuli Laine and Tero Karras who developed highly optimized open source CUDA ray tracing kernels. Related to the previous post. Paper and video c.

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LINKS TO WEB SITE

Syntopia Generative Art, 3D Fractals, Creative Computing

Generative Art, 3D Fractals, Creative Computing. In some ways path tracing is one of the simplest and most intuitive ways to do ray tracing. So instead, we might start from the camera and trace the ray from here and until we hit a light source.

www.keithlantz.net computer science and mathematics

Controlling Halloween decorations with an Arduino Uno, an Ethernet Shield, and a Relay Shield. Feature detection and tracking with an affine consistency check.

Voxel Game Engine Development

Sparse Voxel Octree Raycasting based Game Development. I shifted some of my code to GITHUB. The performance is 700 fps for 20 windows and.

Daniels Development Blog

Wednesday, December 25, 2013. Something Big On Its Way. It has been quite a long time since my last post. I have been doing a lot of research and working to pay the bills for a number of months now. I am building up momentum to make some significant updates to the rendering system and this blog soon. Friday, January 18, 2013. Soft Shadows and Glossy Specular Reflection.

Hitchhikers guide to the universe of graphics

My trip into the photorealistic galaxy! Πως να γυρίσετε τον κόσμο των γραφικών με ωτοστόπ! Ένα ταξίδι στα 3D γραφικά. Whoever wants to contribute to this blog , posting his experiences on the same place, please send me a message! Friday, May 25, 2012. I was thinking of doing the opposite.

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Ray Traceys blog

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Quasi-random, more or less unbiased blog about real-time photorealistic GPU rendering. Thursday, May 21, 2015. Brand new GPU path tracing research from Nvidia and AMD. A very interesting paper called Gradient domain path tracing. Was just published by Nvidia researchers coming from the same incredibly talented Helsinki university research group as Timo Aila, Samuli Laine and Tero Karras who developed highly optimized open source CUDA ray tracing kernels. Related to the previous post. Paper and video c.

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This web page raytracey.blogspot.com states the following, "Quasi-random, more or less unbiased blog about real-time photorealistic GPU rendering." We saw that the webpage said " Thursday, May 21, 2015." It also said " Brand new GPU path tracing research from Nvidia and AMD. A very interesting paper called Gradient domain path tracing. Was just published by Nvidia researchers coming from the same incredibly talented Helsinki university research group as Timo Aila, Samuli Laine and Tero Karras who developed highly optimized open source CUDA ray tracing kernels. Related to the previous post."

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Ray Tracing Diary

Tuesday, August 13, 2013. The function definition must precede the first call to it. The function, as, for example, in C. Mentions the use of global variables.

Lighting Rendering Just another WordPress.com site

2 Area Lights 1 Volume Light. For creating a ramp, the renderman spline function is used and for smooth transition between the colors of the ramp the renderman mix function is used.

The Raytractors - Ray Comforts Detractors

We are a community of mostly atheists and agnostics, but theists are welcome to join. Sign up by emailing MacGyver Jr. Monday, January 5, 2009. From the entire Raytractors community. But all things must come to an end. Friday, December 19, 2008.