projectperko blogspot.com

ProjectPerko

Chronicling the intrepid adventures of an ivory-tower theorist. Tuesday, August 11, 2015. Good Bad Game Design. Skyrim is designed really badly. Its also designed really well. For an RPG, Skyrim is hilariously bad. The characters are incredibly dull, the places are bland, the voice acting is generic to a hilarious extent, the graphics are uninteresting, the fighting is uninteresting. Compared to non-open-world RPGs such as the Mass Effect series, Skyrim falls short on every measure. So why is it fun?

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Contra Wise

Wednesday, November 26, 2008. I came up with a game the other night and tried it out on a couple of friends. If a scientist had time machine and allowed you to KILL one person in history and SAVE another person, who would you choose? Who would you kill? Who would you save? Bonus points for when? Play as many rounds as you want.

Erics Terrible, Horrible, No Good, Very Bad Idea

Tuesday, September 30, 2008. Shaky Summit is a bit harder to explain.

The Gameshelf Independent Game Criticismand other interesting stuff

Independent Game Criticism and other interesting stuff. This is the final post to this blog. Jason McIntosh blogs at Fogknife. Andrew Plotkin blogs at Zarf Updates. The Gameshelf began as a public-access TV show. I thought that was pretty great, actually, and in 2010 ceded that particular floor.

Ghosts in the Game

Ever since the first computers, there have always been ghosts in the machine. Random segments of code that have grouped together to form unexpected protocol. One we call behavior, unanticipated. Saturday, March 26, 2011. Friday, September 24, 2010. There is No Family in DRM. Very simple to use, basically plug and read.

Jeff On Games This is Jeff. This is Jeff On Games.

This is Jeff On Games. GCS Professional Programmers Panel is Back. Comments Off on GCS Professional Programmers Panel is Back.

Corner Piece

Driving and Talking in Deadly Premonition. Most of this time is spent driving across town. I am not a car person, but this is something about cars to which I can certainly relate. To me, long car drives represent this self-reflection and aimless pondering which break up the more involved parts of my life. Instead, much of the car trip is made in silence intermitted by sporadic micro-conversations. The prompt to talk will pop up as if a potential conversation has just popped into Y.

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Chronicling the intrepid adventures of an ivory-tower theorist. Tuesday, August 11, 2015. Good Bad Game Design. Skyrim is designed really badly. Its also designed really well. For an RPG, Skyrim is hilariously bad. The characters are incredibly dull, the places are bland, the voice acting is generic to a hilarious extent, the graphics are uninteresting, the fighting is uninteresting. Compared to non-open-world RPGs such as the Mass Effect series, Skyrim falls short on every measure. So why is it fun?

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This web page projectperko.blogspot.com states the following, "Chronicling the intrepid adventures of an ivory-tower theorist." We saw that the webpage said " Tuesday, August 11, 2015." It also said " Skyrim is designed really badly. Its also designed really well. For an RPG, Skyrim is hilariously bad. The characters are incredibly dull, the places are bland, the voice acting is generic to a hilarious extent, the graphics are uninteresting, the fighting is uninteresting. Compared to non-open-world RPGs such as the Mass Effect series, Skyrim falls short on every measure. So why is it fun?."

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