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Pierre Willot - riggingDESCRIPTION
Pierre Willot - rigging. Sunday, June 21, 2015. Its little cool tip used to add a global scale attribute to a controller. We want to modify the scale of X,Y and Z axes at the same time. Using the scale too. L or a Scale attribute. In order to avoid this. The character is scale on 1 axe, it looks like a crushed potato. We should connect scaleY to scaleX and scaleZ rename scaleY with a better name ex Scale then lock and hide s. RenameAttr pCube.translateX newName;. But we can add a second name.CONTENT
This web page pierrewillot-rigging.blogspot.com states the following, "Sunday, June 21, 2015." We saw that the webpage said " Its little cool tip used to add a global scale attribute to a controller." It also said " We want to modify the scale of X,Y and Z axes at the same time. L or a Scale attribute. In order to avoid this. The character is scale on 1 axe, it looks like a crushed potato. We should connect scaleY to scaleX and scaleZ rename scaleY with a better name ex Scale then lock and hide s. But we can add a second name."