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Peter Sikachev Dev Blog

Peter Sikachev Dev Blog. Monday, July 6, 2015. The Myth of the Free ALUs. One of the myths which arised with the new generation of consoles was that arithmetic operations aka ALUs were from now on literally free. If long ago we used cube map LUTs to normalize vectors, on GCN. Well, it turns out, they are not. And here are some. Of the reasons why. Some ALUs are more expensive than others. If an extra mad would unlikely. Performance increase when arithmetic is optimized. There are no free lunches now.

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Peter Sikachev Dev Blog

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Peter Sikachev Dev Blog. Monday, July 6, 2015. The Myth of the Free ALUs. One of the myths which arised with the new generation of consoles was that arithmetic operations aka ALUs were from now on literally free. If long ago we used cube map LUTs to normalize vectors, on GCN. Well, it turns out, they are not. And here are some. Of the reasons why. Some ALUs are more expensive than others. If an extra mad would unlikely. Performance increase when arithmetic is optimized. There are no free lunches now.

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This web page petersikachev.blogspot.com states the following, "Monday, July 6, 2015." We saw that the webpage said " The Myth of the Free ALUs." It also said " One of the myths which arised with the new generation of consoles was that arithmetic operations aka ALUs were from now on literally free. If long ago we used cube map LUTs to normalize vectors, on GCN. Well, it turns out, they are not. Some ALUs are more expensive than others. If an extra mad would unlikely. Performance increase when arithmetic is optimized. There are no free lunches now."

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