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On December 5, 2012. This very last blog will be devoted to talking a bit about designing the main level for our game, as well as my experience designing multiple levels and doing less programming this semester. The main level for this semester is a factory, where the player catches a glimpse of the dino boss pretty early on but then has to go through the factory a bit in order to get to it. This is the optimal, designed path that I wanted players to take.
Fingerstyle guitarist and Singer-Songwriter from Germany.
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