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Monday, July 13, 2009. Memory Management for Cocoa composite objects. While working on Pathology, I had a lot of trouble understanding memory management of composite data structures such as arrays and dictionaries. In particular, I had need to implement a deep copy of heavily nested data structures e.g. a dictionary item that is an array of arrays of custom objects, etc. in order to take a snapshot of my game state at known stable points in the game loop. Int DEEP COPY 1;. Id initWithID int ID;.CONTENT
This web page pathologygame.blogspot.com states the following, "Monday, July 13, 2009." We saw that the webpage said " Memory Management for Cocoa composite objects." It also said " While working on Pathology, I had a lot of trouble understanding memory management of composite data structures such as arrays and dictionaries. In particular, I had need to implement a deep copy of heavily nested data structures e. a dictionary item that is an array of arrays of custom objects, etc. in order to take a snapshot of my game state at known stable points in the game loop. Int DEEP COPY 1;. Id initWithID int ID;."