pathologygame blogspot.com

iPhone Dev Blog

Monday, July 13, 2009. Memory Management for Cocoa composite objects. While working on Pathology, I had a lot of trouble understanding memory management of composite data structures such as arrays and dictionaries. In particular, I had need to implement a deep copy of heavily nested data structures e.g. a dictionary item that is an array of arrays of custom objects, etc. in order to take a snapshot of my game state at known stable points in the game loop. Int DEEP COPY 1;. Id initWithID int ID;.

OVERVIEW

This web page pathologygame.blogspot.com currently has a traffic ranking of zero (the lower the superior). We have explored six pages inside the domain pathologygame.blogspot.com and found one website referring to pathologygame.blogspot.com.
Pages Crawled
6
Links to this site
1

PATHOLOGYGAME.BLOGSPOT.COM RANKINGS

This web page pathologygame.blogspot.com has seen a fluctuation levels of traffic within the past the year.
Traffic for pathologygame.blogspot.com

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Traffic ranking by day of the week for pathologygame.blogspot.com

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LINKS TO WEB SITE

WHAT DOES PATHOLOGYGAME.BLOGSPOT.COM LOOK LIKE?

Desktop Screenshot of pathologygame.blogspot.com Mobile Screenshot of pathologygame.blogspot.com Tablet Screenshot of pathologygame.blogspot.com

PATHOLOGYGAME.BLOGSPOT.COM HOST

Our parsers identified that a lone page on pathologygame.blogspot.com took one thousand seven hundred and sixty-six milliseconds to come up. We could not find a SSL certificate, so our crawlers consider pathologygame.blogspot.com not secure.
Load time
1.766 secs
SSL
NOT SECURE
Internet Protocol
172.217.6.65

WEBSITE IMAGE

SERVER OS AND ENCODING

I found that this domain is operating the GSE server.

PAGE TITLE

iPhone Dev Blog

DESCRIPTION

Monday, July 13, 2009. Memory Management for Cocoa composite objects. While working on Pathology, I had a lot of trouble understanding memory management of composite data structures such as arrays and dictionaries. In particular, I had need to implement a deep copy of heavily nested data structures e.g. a dictionary item that is an array of arrays of custom objects, etc. in order to take a snapshot of my game state at known stable points in the game loop. Int DEEP COPY 1;. Id initWithID int ID;.

CONTENT

This web page pathologygame.blogspot.com states the following, "Monday, July 13, 2009." We saw that the webpage said " Memory Management for Cocoa composite objects." It also said " While working on Pathology, I had a lot of trouble understanding memory management of composite data structures such as arrays and dictionaries. In particular, I had need to implement a deep copy of heavily nested data structures e. a dictionary item that is an array of arrays of custom objects, etc. in order to take a snapshot of my game state at known stable points in the game loop. Int DEEP COPY 1;. Id initWithID int ID;."

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