Date Range
Date Range
Date Range
One more for the road. Shagret - A NWN2 Module Project. Sporaxis - all the letters are present. Saturday, January 30, 2010. One more for the road. Update after deciding it would be my final contribution to the NWN2 community. Thanks also to those modd.
Friday, May 9, 2008. I did not come to this decision quickly or lightly but I feel it is the right one for me at this time. I have a lot going on between Family, Work and the shear amount of work that needs to go into the creation of a module have me swamped. I am looking forward to assisting Wyrin in this effort and hope to have some areas created in the next few weeks.
Thursday, February 26, 2009.
The ages-old struggles of Eguintir P. Eligard as he tries his hand at various aspects of game modification. The blogosphere of game modding with Neverwinter Nights 2 has become so thin I have decided to close mine as well. However my exploits will simply be posted on the forum I use, as seems to be the current trend. Leaving Dodge always takes forever.
Saturday, March 10, 2018. Now, on to actually using it. I made a blank area for demonstration purposes. The origin and target areas need to both be open for Terracoppa. Select Terracoppa from the Plugins toolbar. Terracoppa opens, select your source and destination areas in the drop downs. And the plugin will close.
A Neverwinter Nights II Mod by Jon and Dennis Graf. Thursday, February 17, 2011. And now for something completely different. The last few days I have been playing with the Ipad I got my wife for Christmas. Went searching the App store for RPG games and came up with - Aralon! Monday, January 17, 2011. It is actually kind of funny now looking back. Saturday, December 25, 2010.
Tuesday, August 14, 2012. A Page Borrowed from Path of Evil-. This is a small little side area attached with the quest to kill off the inhabitants of the camp. The quest is given to the player from one of their more malevolent acquaintances. Sunday, June 10, 2012.
Sporaxis - all the letters are present. Wednesday, May 26, 2010. Bugger the Kraken, Apathy is a greater threat. Well after much thought and watching Aeon PW slowly die as players lost interest, I decided to close the world. Makes me sad but also a sense of release, as trying to nurse a body when the soul is gone is rather draining. Tuesday, April 27, 2010.
This is the Blog Related to the module for Tale of the Asberdies. A project related to NWN2 as the sequel for Tragedy in Tragidor. Fate of a City by AmstradHero. Isle of Ash by TolenHaznael. NWN2 Zork by Amraphael -. Shadowfall Awakened - by Mooncalf. World of Althea by Lance Botelle. Wednesday, February 18, 2009.
Sigil - City of Doors. The server will be focusing primarily on roleplaying, which is attempted by creating the environment to support and inspire roleplay. Welcome to the worlds beyond your world, the great wheel of the cosmos. This is a great place! Hey, welcome to the lands of the living and the dead! So, where to begin? Here it can happen .
A Persistent World Template in development for the Neverwinter Nights 2 Computer Role-Playing Game. Friday, November 7, 2008. One thing I always thought was missing from NWN. And especially persistent worlds was the Profession Skill. As characters we already have at our disposal a myriad.
Thursday, December 27, 2007. THIS PROJECT IS NOT CANCELED. It is merely on hold. I have decided to suspend working on it and work with the team making the Realms of Ultima. I feel Realms of Ultima is a VERY good thing for the Ultima Community, and ultimately a better mod to have finished first. Plus, I hopefully would be able to borrow many assets of this mod, once it is finished. Wednesday, November 28, 2007.
Overland maps and more changes. Tuesday, 16 February 2010. Overland maps and more changes. Few things have changed since the last post. Been experimenting somewhat with the basic AI NPC scripts and the overland map. I was able to get.