nkthorne blogspot.com

Nick Thorne - Bristol based Animator

Tuesday, 2 July 2013. I wanted to showcase what I have achieved so far on the UGAAM game, so I will. Unfortunately the Remake version is a work in progress doesnt have all the best bits on it yet. In light of this, Im going to provide links to both versions for whoever is interested, with a note on what Id like to demonstrate with each one. Link to the Remake. Experience Orbs move with intricate design and reactivity. The Wizard faces the Cursor. The Eye Gauge moves out of your way. I wanted to put my.

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Dont Step on the Crack

Thursday, 11 June 2015. Hey guys, please see my most recent work here on my most recent. Thursday, 10 May 2012. And so, drum roll, here is the product of a hard year. This baby has had me in tears but I feel that it has been worth it. Tuesday, 17 April 2012. Wednesday, 28 March 2012. Friday, 17 February 2012.

Nick Thorne, Developing and Exploring Animation

Nick Thorne, Developing and Exploring Animation. Saturday, 7 May 2011. This is just a quick creation to update my showreel, I intended to animate the vampire turning into a large bat and flying off as well but due to time restraints after a recent essay I decided to clean up with what I had and get an animation made. Sunday, 3 April 2011. Thursday, 31 March 2011. Tuesday, 22 March 2011. Here is the current stat.

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Nick Thorne - Bristol based Animator

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Tuesday, 2 July 2013. I wanted to showcase what I have achieved so far on the UGAAM game, so I will. Unfortunately the Remake version is a work in progress doesnt have all the best bits on it yet. In light of this, Im going to provide links to both versions for whoever is interested, with a note on what Id like to demonstrate with each one. Link to the Remake. Experience Orbs move with intricate design and reactivity. The Wizard faces the Cursor. The Eye Gauge moves out of your way. I wanted to put my.

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This web page nkthorne.blogspot.com states the following, "I wanted to showcase what I have achieved so far on the UGAAM game, so I will." We saw that the webpage said " Unfortunately the Remake version is a work in progress doesnt have all the best bits on it yet." It also said " In light of this, Im going to provide links to both versions for whoever is interested, with a note on what Id like to demonstrate with each one. Experience Orbs move with intricate design and reactivity. The Wizard faces the Cursor. The Eye Gauge moves out of your way. I wanted to put my."

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