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GAMES SCRIPTING 2

Sunday, December 17, 2006. Time Displacement FINAL ASSIGNMENT. Conception and Game planning. How can we make it less like Unreal 2004? My reasoning behind this was it would be easy to create a generic UT style story with a space or futuristic combat theme. With this in mind we both devised the theme of a mining establishment that is taken over by terrorists. Creating a Game-Plan and Screenplay. You do this and Ill do that. Construction of the Levels. Managing the Level Transitions. Now, I remember.

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GAMES SCRIPTING 2

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Sunday, December 17, 2006. Time Displacement FINAL ASSIGNMENT. Conception and Game planning. How can we make it less like Unreal 2004? My reasoning behind this was it would be easy to create a generic UT style story with a space or futuristic combat theme. With this in mind we both devised the theme of a mining establishment that is taken over by terrorists. Creating a Game-Plan and Screenplay. You do this and Ill do that. Construction of the Levels. Managing the Level Transitions. Now, I remember.

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This web page nickrath3.blogspot.com states the following, "Sunday, December 17, 2006." We saw that the webpage said " How can we make it less like Unreal 2004? My reasoning behind this was it would be easy to create a generic UT style story with a space or futuristic combat theme." It also said " With this in mind we both devised the theme of a mining establishment that is taken over by terrorists. Creating a Game-Plan and Screenplay. You do this and Ill do that."

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