Date Range
Date Range
Date Range
2018-19 applications for Lassonde Studios Now Live! ESPORTS AT THE U. There will be no Information Session on Friday March 23rd, our program will be attending the annual Game Developers Conference that week. EAE Global Game Jam 2018.
U of U Capstone Game Dev. Friday, May 1, 2015. Our game officially published on Desura on Monday, May 27th. This week I spent some time preparing for EAE day, manned our booth at EAE day, and had a celebration with a couple of our team mates. This week I contacted Desura to verify the timeline required to publish.
Thursday, March 5, 2015. These are skybox images I made in photoshop to experiment with skyboxes in Unity for the game. Always emphasizing the dark background with semi-glowing objects, stars, nebulas, galaxies, moons, suns, etc. Thursday, February 26, 2015. These patterns are based on bigger textures I created, the 2D textures are for floors, and the 3D models are for platforms. 2D textures made in Photoshop and 3D models made in Maya.
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Hello, my name is Wuchen Li,. A graduate game development student who just completed his Master of Entertainment Arts and Engineering degree with an emphasis in Technical Art from the University of Utah. Diffuse Map Ambient Occlusion Map. Ball and Pendulum is a PyMEL script that generates key frame animations based on user inputs. As one of the greatest animator.