Nates Art Blog

Friday, March 20, 2015. More Substance Designer- Procedural PBR Textures. Subway tiles.did a few variations. For these I was trying to make some really interesting muddy, grassy, rocky, terrain all with procedural methods so that I could come up with lots of variations real fast. Making props for Advertising with my brother. My brother MattSartain is an amazing photographer based in the San Francisco Area. I made the phone for this shot. Modeled in Maya, rendered in Keyshot with HDR from. Concept by Patr.

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Nates Art Blog

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Friday, March 20, 2015. More Substance Designer- Procedural PBR Textures. Subway tiles.did a few variations. For these I was trying to make some really interesting muddy, grassy, rocky, terrain all with procedural methods so that I could come up with lots of variations real fast. Making props for Advertising with my brother. My brother MattSartain is an amazing photographer based in the San Francisco Area. I made the phone for this shot. Modeled in Maya, rendered in Keyshot with HDR from. Concept by Patr.

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This web page n83d.blogspot.com states the following, "Friday, March 20, 2015." We saw that the webpage said " More Substance Designer- Procedural PBR Textures." It also said " For these I was trying to make some really interesting muddy, grassy, rocky, terrain all with procedural methods so that I could come up with lots of variations real fast. Making props for Advertising with my brother. My brother MattSartain is an amazing photographer based in the San Francisco Area. I made the phone for this shot. Modeled in Maya, rendered in Keyshot with HDR from."

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