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My LF2 - By KK1532. 思路 闖關一開始在場景上創造一個物件next 0 and itr kind 8在特殊位置A並dvx到另一frame該frame的wait值比人物lying的wait值30大一點並next到您想在某人死後放出的效果frame里並且加上itr kind 8在特殊位置Bdvx回到最初的frame 如果人物有hp還沒死wait30後就會爬起來frame219激活特殊位置B的itr使得偵測器跳回初始狀態. 如果人物被打沒了hp掛了.那.他就不會爬起來偵測器的wait消耗完後就跳到您想放效果的frame啦 這個主要是利用了人物在閃光狀態被打倒後起來的短暫無敵時仍然能被itr kind 8作用的原理 順便問下各位大人. 被打死後的閃光狀態難道也能被itr kind 8作用 或者是人物被打倒後先判斷是否有hp而決定是否進入閃光狀態 厚著臉皮感謝賞文 Power by . Posted by KK1532 52800 上午. Posted by KK1532 64800 上午. My LF2 - By KK1532.CONTENT
This web page mylf2--bykk1532.blogspot.com states the following, "思路 闖關一開始在場景上創造一個物件next 0 and itr kind 8在特殊位置A並dvx到另一frame該frame的wait值比人物lying的wait值30大一點並next到您想在某人死後放出的效果frame里並且加上itr kind 8在特殊位置Bdvx回到最初的frame 如果人物有hp還沒死wait30後就會爬起來frame219激活特殊位置B的itr使得偵測器跳回初始狀態." We saw that the webpage said " 被打死後的閃光狀態難道也能被itr kind 8作用 或者是人物被打倒後先判斷是否有hp而決定是否進入閃光狀態 厚著臉皮感謝賞文 Power by ." It also said " Posted by KK1532 52800 上午. Posted by KK1532 64800 上午. My LF2 - By KK1532."