mwarsame08 blogspot.com

Modelling Rigging

Thursday, 31 January 2008. My contribution for the project - INTRODUCTION. Y name is Mohamed Warsame also known as MWarsame. I am responsible for the Modeling and Rigging side of this project. For the Modelling side of the project, I will aim to prepare a really clean mesh. I will use 3DS Max to model and perfect the topology and use Maya as a Rigging cooker. Overall, I am excited with this project because I will have a model and a rig that I produced, featured in a animation short. Pep and Sal in 3D LIVE.

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Pepnsal show

This is the final product. The final render was done during post production. Since we have started this project we have learned alot. The most important task to work out was actually how to work out the transitions betweeen the differences. This project was done in 6weeks. We played around with the shaders and we manged to create one unique style. This is our test play plast animation.

Animation 2D Visualisation

Sadly I lost this file but this playblast survived. It might be gone forever . The simplicity is very important. Almost everybody responded the same way to the designs. Ey its just a salt-shaker with legs and arms. I understand the point of the peppermill being to simplistic. but i really love the design. Its just a grumpy face. Maybe we will be persuaded to rethink the design later. It is obvious that the CG image industry is focused on the visual experience and the USP of their products.

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Modelling Rigging

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Thursday, 31 January 2008. My contribution for the project - INTRODUCTION. Y name is Mohamed Warsame also known as MWarsame. I am responsible for the Modeling and Rigging side of this project. For the Modelling side of the project, I will aim to prepare a really clean mesh. I will use 3DS Max to model and perfect the topology and use Maya as a Rigging cooker. Overall, I am excited with this project because I will have a model and a rig that I produced, featured in a animation short. Pep and Sal in 3D LIVE.

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This web page mwarsame08.blogspot.com states the following, "My contribution for the project - INTRODUCTION." We saw that the webpage said " Y name is Mohamed Warsame also known as MWarsame." It also said " I am responsible for the Modeling and Rigging side of this project. For the Modelling side of the project, I will aim to prepare a really clean mesh. I will use 3DS Max to model and perfect the topology and use Maya as a Rigging cooker. Overall, I am excited with this project because I will have a model and a rig that I produced, featured in a animation short. Pep and Sal in 3D LIVE."

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Animation 2D Visualisation

Sadly I lost this file but this playblast survived. It might be gone forever . The simplicity is very important. Almost everybody responded the same way to the designs. Ey its just a salt-shaker with legs and arms. I understand the point of the peppermill being to simplistic. but i really love the design. Its just a grumpy face. Maybe we will be persuaded to rethink the design later. It is obvious that the CG image industry is focused on the visual experience and the USP of their products.