mkrohitshrinath blogspot.com

Frigid flame

Monday, February 17, 2014. Constant buffer alignment woes. The red light seems to be the only one working. The point lights were of different colours but for some reason, it seemed that only the first light in my array of point lights was taking effect. The constant buffer in the pixel shader looked like so. Constants for max no. of lights. Define MAX PARALLEL LIGHTS 4. Define MAX POINT LIGHTS 4. Define MAX SPOT LIGHTS 4. Constant buffer for lighting. Float3 gEyePosW; camera position in world space.

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Frigid flame

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Monday, February 17, 2014. Constant buffer alignment woes. The red light seems to be the only one working. The point lights were of different colours but for some reason, it seemed that only the first light in my array of point lights was taking effect. The constant buffer in the pixel shader looked like so. Constants for max no. of lights. Define MAX PARALLEL LIGHTS 4. Define MAX POINT LIGHTS 4. Define MAX SPOT LIGHTS 4. Constant buffer for lighting. Float3 gEyePosW; camera position in world space.

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This web page mkrohitshrinath.blogspot.com states the following, "Monday, February 17, 2014." We saw that the webpage said " The red light seems to be the only one working." It also said " The point lights were of different colours but for some reason, it seemed that only the first light in my array of point lights was taking effect. The constant buffer in the pixel shader looked like so. Define MAX PARALLEL LIGHTS 4. Define MAX POINT LIGHTS 4. Define MAX SPOT LIGHTS 4. Float3 gEyePosW; camera position in world space."

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