mfichman blogspot.com

Matts Dev Blog

Aspiring to be the nerdiest blog youll ever read. Tuesday, April 8, 2014. Ive been writing a new game recently - and this time, I decided to use an entitycomponent system. Boy, does that approach make things easier! In other games Ive written, Ive struggled to fit new gameplay features into the existing code base. With a entity-component based systems, its easy to add new features. Need a way to track targetable objects in your game? Need to add some new AI behavior to a unit? What should you do?

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Matts Dev Blog

DESCRIPTION

Aspiring to be the nerdiest blog youll ever read. Tuesday, April 8, 2014. Ive been writing a new game recently - and this time, I decided to use an entitycomponent system. Boy, does that approach make things easier! In other games Ive written, Ive struggled to fit new gameplay features into the existing code base. With a entity-component based systems, its easy to add new features. Need a way to track targetable objects in your game? Need to add some new AI behavior to a unit? What should you do?

CONTENT

This web page mfichman.blogspot.com states the following, "Aspiring to be the nerdiest blog youll ever read." We saw that the webpage said " Tuesday, April 8, 2014." It also said " Ive been writing a new game recently - and this time, I decided to use an entitycomponent system. Boy, does that approach make things easier! In other games Ive written, Ive struggled to fit new gameplay features into the existing code base. With a entity-component based systems, its easy to add new features. Need a way to track targetable objects in your game? Need to add some new AI behavior to a unit? What should you do?."

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