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A couple weeks ago in Tutorials. In this video we will create several procedural textures to recreate some real world shading effects, such as rust and painted metal. We take advantage of the alShaders noise library for Arnold, and also use some native Maya nodes, like the blendColors, samplerInfo and remap nodes. This video is part of the procedural shading section of our new course. Project a mesh to another with rayProject.
Tuesday, April 28, 2015. Motion Vectors in RenderMan for Maya. The first thing you need is a custom shader to convert the world-space vector to a raster-space one. I found this SL code at this forum post. Which references this forum post. Is a link to the uncompiled SL file and here. Anyway, you can load this shader into Renderman for Maya by making a new RenderManShader node in your Hypershade or Node Editor.
Monday, September 22, 2014. Monday, August 18, 2014. Saturday, December 21, 2013. Sunday, December 1, 2013. Having Fun Drawing on the Ferry. Tuesday, May 15, 2012. Tuesday, January 24, 2012. Wednesday, December 28, 2011. Sunday, November 6, 2011. Friday, November 4, 2011. Sunday, August 14, 2011. Thursday, July 7, 2011. Friday, July 1, 2011. DAVID M CHAMBERS, LANGLEY, BRITISH COLUMBIA. Having Fun Drawing on the Ferry.
La position des blocs a été enregistrée.
Please enter the sequence of characters in the field below. I am cmoi ana io. Posted on Wednesday, 08.
Abonne-toi à mon blog! En avan les photos.
Abonne-toi à mon blog! The best of the best. Retape dans le champ ci-dessous la suite de chiffres et de lettres qui apparaissent dans le cadre ci-contre.