markojelen blogspot.com

Marko Jelen - Design Portfolio

Donnerstag, 16. Februar 2012. Ive been playing around with an idea for my own lockpicking mini-game. Obviously influenced by Bethesdas. The clou behind this one is, that it is heavily dependent on player skill. Although the lock difficulty influences the lockpick tolerance, a player with enough skilltraining can open any lock at an instant. At the moment input is only possible via controller two analog sticks. Play in Unity Webplayer. Game controller is required! Diesen Post per E-Mail versenden.

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Marko Jelen - Design Portfolio

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Donnerstag, 16. Februar 2012. Ive been playing around with an idea for my own lockpicking mini-game. Obviously influenced by Bethesdas. The clou behind this one is, that it is heavily dependent on player skill. Although the lock difficulty influences the lockpick tolerance, a player with enough skilltraining can open any lock at an instant. At the moment input is only possible via controller two analog sticks. Play in Unity Webplayer. Game controller is required! Diesen Post per E-Mail versenden.

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This web page markojelen.blogspot.com states the following, "Ive been playing around with an idea for my own lockpicking mini-game." We saw that the webpage said " The clou behind this one is, that it is heavily dependent on player skill." It also said " Although the lock difficulty influences the lockpick tolerance, a player with enough skilltraining can open any lock at an instant. At the moment input is only possible via controller two analog sticks. Game controller is required! Diesen Post per E-Mail versenden."

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