kocholgp blogspot.com

Game Programmer Blog

Tuesday, July 6, 2010. Normal map for terrain. The terrain now accepts normal maps and also you can mix the texture color with a color for every vertex. For example you can make grasses yellow in an area. Links to this post. Now Kochol game engine has an official site http kge3d.org. I hope this site become a good community for KGE users. Links to this post. Wednesday, May 5, 2010. Alpha test in shadow map. The alpha test implemented in engine and shadow map renders meshes with alpha test. CS has a dif.

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Game Programmer Blog

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Tuesday, July 6, 2010. Normal map for terrain. The terrain now accepts normal maps and also you can mix the texture color with a color for every vertex. For example you can make grasses yellow in an area. Links to this post. Now Kochol game engine has an official site http kge3d.org. I hope this site become a good community for KGE users. Links to this post. Wednesday, May 5, 2010. Alpha test in shadow map. The alpha test implemented in engine and shadow map renders meshes with alpha test. CS has a dif.

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This web page kocholgp.blogspot.com states the following, "Tuesday, July 6, 2010." We saw that the webpage said " The terrain now accepts normal maps and also you can mix the texture color with a color for every vertex." It also said " For example you can make grasses yellow in an area. Now Kochol game engine has an official site http kge3d. I hope this site become a good community for KGE users. Wednesday, May 5, 2010. Alpha test in shadow map. The alpha test implemented in engine and shadow map renders meshes with alpha test."

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