jseverson3d blogspot.com

Jeff Severson - Environment Artist

Jeff Severson - Environment Artist. Sunday, June 21, 2015. Baking Material IDs Using Max and Xnormal. Load xNormal. Make sure you have the latest version http www.xnormal.netDownloads.aspx. Choose where you want the Output File to save and hit bake. If everything worked your texture map should bake out with the colors you assigned in Max. Sunday, June 7, 2015. Mesh Paint Material 1.0. The image above is a screencap of a scene Ive been working on in UE4. Its a Steam Punk themed environment. L.My ma.

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Jeff Severson - Environment Artist

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Jeff Severson - Environment Artist. Sunday, June 21, 2015. Baking Material IDs Using Max and Xnormal. Load xNormal. Make sure you have the latest version http www.xnormal.netDownloads.aspx. Choose where you want the Output File to save and hit bake. If everything worked your texture map should bake out with the colors you assigned in Max. Sunday, June 7, 2015. Mesh Paint Material 1.0. The image above is a screencap of a scene Ive been working on in UE4. Its a Steam Punk themed environment. L.My ma.

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This web page jseverson3d.blogspot.com states the following, "Sunday, June 21, 2015." We saw that the webpage said " Baking Material IDs Using Max and Xnormal." It also said " Make sure you have the latest version http www. Choose where you want the Output File to save and hit bake. If everything worked your texture map should bake out with the colors you assigned in Max. Sunday, June 7, 2015. The image above is a screencap of a scene Ive been working on in UE4. Its a Steam Punk themed environment."

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