joestudio1 blogspot.com

Studio 1 blog

Tuesday, November 10, 2009. Pretty much finished the texture maps. The specular and normal maps need some tweaking around the wood and brass parts. Im not going to play around with the reflectivity in Maya because Ill have to do that for the shader in Unreal. Next comes the rigging which shouldnt be too hard then a few animations and Im done. Monday, November 2, 2009. Progress inch by inch. Saturday, October 31, 2009. Thursday, October 29, 2009. Sunday, October 18, 2009. Wednesday, October 14, 2009.

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Blake Maloof Projects A Game Design Blog

I recently decided to try a new experiment in genetic simulation that would allow me to prototype different concepts of genetics and crossbreeding. Over a few nights I put together a processing sketch using the Recursive Tree. Script as a starting point. Because plants are much more simple than creature, they can easily be drawn by a computer program, given a set of parameters, and produce a wide variety of forms.

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Sunday, March 27, 2011. Oh wow, its been a while guys. So yeah, both games are VERY different. Tuesday, November 30, 2010.

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Studio 1 blog

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Tuesday, November 10, 2009. Pretty much finished the texture maps. The specular and normal maps need some tweaking around the wood and brass parts. Im not going to play around with the reflectivity in Maya because Ill have to do that for the shader in Unreal. Next comes the rigging which shouldnt be too hard then a few animations and Im done. Monday, November 2, 2009. Progress inch by inch. Saturday, October 31, 2009. Thursday, October 29, 2009. Sunday, October 18, 2009. Wednesday, October 14, 2009.

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This web page joestudio1.blogspot.com states the following, "Tuesday, November 10, 2009." We saw that the webpage said " Pretty much finished the texture maps." It also said " The specular and normal maps need some tweaking around the wood and brass parts. Im not going to play around with the reflectivity in Maya because Ill have to do that for the shader in Unreal. Next comes the rigging which shouldnt be too hard then a few animations and Im done. Monday, November 2, 2009. Saturday, October 31, 2009. Thursday, October 29, 2009. Sunday, October 18, 2009. Wednesday, October 14, 2009."

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