Date Range
Date Range
Date Range
Friday, May 20, 2011. Thursday, April 21, 2011. Share a link, video or picture of an animation you like that relates to your game topic. Hopefully theis doesnt happen while your playing our game. Thursday, April 7, 2011. What I plan to do. Thursday, March 24, 2011. Thursday, March 3, 2011. Friday, February 11, 2011. Tuesday, November 30, 2010.
Friday, May 20, 2011. Thursday, April 21, 2011. The animation needed for our game was basically some simple physics and we got the idea from playing playing different cannon games which is what our game was based on. So for some inspiration a link i have chosen goes to Ragdoll Cannon 2, enjoy. Thursday, April 7, 2011. Friday, April 1, 2011.
Thursday, May 26, 2011. Thursday, April 21, 2011. I picked this game because it is sort of a better version of what we are trying to get at. I think it is a good representation of the animation of what we are trying to do. Thursday, April 7, 2011. Friday, April 1, 2011. Friday, March 4, 2011.
Thursday, May 26, 2011. Thursday, April 21, 2011. Share a link, video or picture of an animation you like that relates to your game topic. There are many animations that i enjoy and very few of them actually apply to our game this year. so there is this,.
There was an error in this gadget. Friday, May 20, 2011. Monday, April 25, 2011. Share a link, video or picture of an animation you like that relates to your game topic. Road trip to savings game. This game is along the same lines as our game. Monday, April 18, 2011. Work, Work, WORK. Monday, March 21, 2011.
There was an error in this gadget. Thursday, April 21, 2011. There is an effect of a gleam on the swords and thatmakes it stand out. Thursday, March 24, 2011. Porgress for the week of 03-24-11. Wednesday, March 16, 2011. As an update on the problem our team encountered as explained in the last post, we fixed it! Wednesday, March 2, 2011. The only and biggest challenge I have faced so far with our game is the functionality of the buttons fo.
Done, da done done done. Well I presented my unfinished game yesterday. I am sad that I did not complete it on time, yet I tried with the little amount I came to school. So with that I bid you adieu. Wednesday, May 18, 2011. I made a breakthough in the bugs that were eating away at my brain, and game for that matter. But I still have a lot of things to add to the game and a few scenes to create. So with that I bid you good day. Thursday, April 21, 2011.
Friday, May 20, 2011. Wednesday, May 4, 2011. Well, second try then! So since I posted the wrong blog, I will now post the correct one! We were to find a related video and then post about it. Anyhow, we were instructed to work on an animation tutorial. So I conjured up our character running and tumbling and regaining running control again.
Thursday, May 26, 2011. Thursday, April 21, 2011. Share a link, video or picture of an animation you like that relates to your game topic. There are many animations that i enjoy and very few of them actually apply to our game this year. so there is this,.
There was an error in this gadget. Friday, May 20, 2011. Monday, April 25, 2011. Share a link, video or picture of an animation you like that relates to your game topic. Road trip to savings game. This game is along the same lines as our game. Monday, April 18, 2011. Work, Work, WORK. Monday, March 21, 2011.
There was an error in this gadget. Thursday, April 21, 2011. There is an effect of a gleam on the swords and thatmakes it stand out. Thursday, March 24, 2011. Porgress for the week of 03-24-11. Wednesday, March 16, 2011. As an update on the problem our team encountered as explained in the last post, we fixed it! Wednesday, March 2, 2011. The only and biggest challenge I have faced so far with our game is the functionality of the buttons fo.
Done, da done done done. Well I presented my unfinished game yesterday. I am sad that I did not complete it on time, yet I tried with the little amount I came to school. So with that I bid you adieu. Wednesday, May 18, 2011. I made a breakthough in the bugs that were eating away at my brain, and game for that matter. But I still have a lot of things to add to the game and a few scenes to create. So with that I bid you good day. Thursday, April 21, 2011.