Date Range
Date Range
Date Range
2018-19 applications for Lassonde Studios Now Live! ESPORTS AT THE U. There will be no Information Session on Friday March 23rd, our program will be attending the annual Game Developers Conference that week. EAE Global Game Jam 2018.
I Make Things Come To Life. 2017 I Make Things Come To Life.
A passionate engineer and a hardcore games enthusiast, I am currently pursuing my Masters in Game Engineering at the University of Utah as part of the EAE program. I love writing code that directly contributes to gameplay mechanics, but also enjoy learning about different aspects of game engineering. Swept Separation Axis Collision Detection.
Wednesday, May 13, 2015. Fourth Sprint of the Semester. At the end of the third sprint of the semester, all of the sounds for the turtle level has been put in, the music for the credits, game over, and victory is completed, and the WIP shorca track is in. The sounds that are in the turtle level may need to be changed, and adjusted, but they are in and can be later adjusted for the future. Third Sprint of the Semester. Second Sprint of the Semester. Tuesday, May 12, 2015. First Sprint of the Semester.
Practice Does Not Make Perfect. Only Perfect Practice Makes Perfect. Maya 3DS Max Unreal 4. Here is a scene I recently created in May for an Oculus Rift project.
Experiments writing PBR GLSL Shaders. A Teapot - Writing a Physically Based Shader in GLSL. Skyreach - Graduate Thesis Game. Skyreach - Making of Bonestorm. Chain Reaction - Orbital Destruction for Mobile. Please make sure you have upload image to it or check the short code.