Rays of hope

Sunday, January 3, 2010. Those of you who have used CUDA textures should be familiar with the insane programming interface that they present. Texture references can be declared only as global variables, and only in the file where you are using them. You cant pass them around as by-valueby-reference arguments in functions, you cant create them inside functionclass scope, and you cannot make arrays of them. Should we hard code this? The answer is NO! Global variable several times, this actually works.

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Rays of hope

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Sunday, January 3, 2010. Those of you who have used CUDA textures should be familiar with the insane programming interface that they present. Texture references can be declared only as global variables, and only in the file where you are using them. You cant pass them around as by-valueby-reference arguments in functions, you cant create them inside functionclass scope, and you cannot make arrays of them. Should we hard code this? The answer is NO! Global variable several times, this actually works.

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This web page gpuray.blogspot.com states the following, "Sunday, January 3, 2010." We saw that the webpage said " Those of you who have used CUDA textures should be familiar with the insane programming interface that they present." It also said " Texture references can be declared only as global variables, and only in the file where you are using them. You cant pass them around as by-valueby-reference arguments in functions, you cant create them inside functionclass scope, and you cannot make arrays of them. Should we hard code this? The answer is NO! Global variable several times, this actually works."

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