georgemiddleton blogspot.com

George Middletons GameDev Blog

George Middletons GameDev Blog. A blog about the Game Engineering track at the University of Utahs Master Games Studio. Monday, December 17, 2012. Summary of what I did this semester. I wrote a shader that would take the texture and apply a certain level of grey scale to it based on a variable that could be changed dynamically. Made the globules more dynamic and interested by having them pulsate grow and shrink. The score was actually a sum of many different factors. Proximity the player got mo.

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Dead Drop; Zombie Divers! Game Development Blog This game is brought to you by the letters U of U, and The Atmoz team.

This project has migrated to the new site as the game has moved to a new direction. Please follow the link to the Drop Drop development page. Dead Drop; Zombie Divers! That is it. That is the name of the new game! We already have a killer theme song. That is where the Zombie Divers part came from.

NanoGrate Game Development A record of the awesomeness in making video games

A record of the awesomeness in making video games. Here is our artist Brandon Rees. Talking about his artwork and concept art for our game. Also, I added explosions. They are pretty, but annoying to get screenshots of. There That is the phrase that explains what we are trying to do. This is very symmetrical and forces the players to stay away fr.

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George Middletons GameDev Blog

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George Middletons GameDev Blog. A blog about the Game Engineering track at the University of Utahs Master Games Studio. Monday, December 17, 2012. Summary of what I did this semester. I wrote a shader that would take the texture and apply a certain level of grey scale to it based on a variable that could be changed dynamically. Made the globules more dynamic and interested by having them pulsate grow and shrink. The score was actually a sum of many different factors. Proximity the player got mo.

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This web page georgemiddleton.blogspot.com states the following, "A blog about the Game Engineering track at the University of Utahs Master Games Studio." We saw that the webpage said " Monday, December 17, 2012." It also said " Summary of what I did this semester. I wrote a shader that would take the texture and apply a certain level of grey scale to it based on a variable that could be changed dynamically. Made the globules more dynamic and interested by having them pulsate grow and shrink. The score was actually a sum of many different factors. Proximity the player got mo."

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