gamingandinteractiondesign blogspot.com

Gaming and Interaction Design

Gaming and Interaction Design. Thursday, November 30, 2006. I imagine the visual nature of this phenomenon of simotaneous spaces to look like Tim Hopes film- the Jubilee Line, noted by youtube video. Posted by Lee Voluntad at 935 AM. Posted by Lee Voluntad at 741 AM. Integrate with modern art. By over laying pac man game on the art piece, it gives interactivity on paintings. Posted by mariko at 1210 AM. Wednesday, November 29, 2006. Game as a form of sending message. Reproduction of Quake III. Technol.

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Software Art

Thursday, October 26, 2006. Different interpertations of what Software Art is. Software Art is a layed and complex subject. The exact defintions and practices of what is and is not software art is still being debated. Above all, software art today no longer writes its programs out of nothing, but works within an abundance of available software code.

utopiaDystopia

Thursday, November 30, 2006. Sunday, October 29, 2006. I dig weird installations that show the possibilities of technology, with strange effects and immersive, interactive environments.

Digital CinemaMedia Convergence

Thursday, November 09, 2006. 2 Name the last movie you watched and the format in which you watched it.

Locative Media

Thursday, October 26, 2006. In addition, da Costa will also present her collaborative work with the Preemptive Media, a group of artists, activists and technologists who are making their own style of beta tests, trial runs and impact assessments based on independent research. This presentation will specifically address the notion of gr.

Media Performance

Thursday, October 26, 2006. I came across this group, found them interesting and their purpose was stated well. Thirty masterworks of audio collage,. Media appropriation, and other illegal tricks. For those who can HEAR the difference. If you bought this disc in a store,. Record stores in selected locations the world over,. Leaving copies in the bins for you to find.

Technology, Control, Surveillance, Activism

Technology, Control, Surveillance, Activism. Thursday, November 30, 2006. Here is another blog site discusing a type of Ubiquitous Surveillance Technology. I think you did a good.

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Gaming and Interaction Design

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Gaming and Interaction Design. Thursday, November 30, 2006. I imagine the visual nature of this phenomenon of simotaneous spaces to look like Tim Hopes film- the Jubilee Line, noted by youtube video. Posted by Lee Voluntad at 935 AM. Posted by Lee Voluntad at 741 AM. Integrate with modern art. By over laying pac man game on the art piece, it gives interactivity on paintings. Posted by mariko at 1210 AM. Wednesday, November 29, 2006. Game as a form of sending message. Reproduction of Quake III. Technol.

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This web page gamingandinteractiondesign.blogspot.com states the following, "Thursday, November 30, 2006." We saw that the webpage said " I imagine the visual nature of this phenomenon of simotaneous spaces to look like Tim Hopes film- the Jubilee Line, noted by youtube video." It also said " Posted by Lee Voluntad at 935 AM. Posted by Lee Voluntad at 741 AM. By over laying pac man game on the art piece, it gives interactivity on paintings. Posted by mariko at 1210 AM. Wednesday, November 29, 2006. Game as a form of sending message."

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