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Game Programming Tutorials

SDL Tutorial Series - Part 8 - Simple Keyboard Input using SDL Continued. The last tutorial showed you how to get keyboard input from the player using a technique called polling. As promised, this tutorial will show you how to get input from the player using the event-driven. Approach. Polling works pretty good if we only need to check a few keys each frame. But what if we had to check for a lot of keys? Gain access to keystate array. Uint8 keys SDL GetKeyStateNULL;. Move left false;. KeysSDLK RI.

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Game Programming Tutorials

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SDL Tutorial Series - Part 8 - Simple Keyboard Input using SDL Continued. The last tutorial showed you how to get keyboard input from the player using a technique called polling. As promised, this tutorial will show you how to get input from the player using the event-driven. Approach. Polling works pretty good if we only need to check a few keys each frame. But what if we had to check for a lot of keys? Gain access to keystate array. Uint8 keys SDL GetKeyStateNULL;. Move left false;. KeysSDLK RI.

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This web page gameprogrammingtutorials.blogspot.com states the following, "SDL Tutorial Series - Part 8 - Simple Keyboard Input using SDL Continued." We saw that the webpage said " The last tutorial showed you how to get keyboard input from the player using a technique called polling." It also said " As promised, this tutorial will show you how to get input from the player using the event-driven. Polling works pretty good if we only need to check a few keys each frame. But what if we had to check for a lot of keys? Gain access to keystate array. Uint8 keys SDL GetKeyStateNULL;. Move left false;."

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