Date Range
Date Range
Date Range
Tuesday, November 4, 2008. CHEERS, AND GOOD LUCK FOR FRIDAY. Friday, October 24, 2008. A COUPLE OF KISMET TIPS.
Friday, November 7, 2008. Thursday, November 6, 2008. FINAL ut3 map 2 X DEMO FILES. It was NOT used for the lightening texture used in the actual gaming. As it is my own edited version of Cord Sparks. FINAL ut3 map 2 X DEMO FILES.
Friday, November 7, 2008. Most of these never made it into the map mainly because they just did not suite the realism of the scene that was created by surrounding textures and static meshes. I later created particles in the early version on our UT3 map which I saw as being relevant to the scene. So in response to this Chris G created some nice movers that simulated this extremely well. UT3 map- Note link also on group blog.
Thursday, November 6, 2008. Extensive experimentation led me to discover that the particle creator in UnrealEd was truly amazing, on top of that is surprisingly simple to use once you know what each property does. Few tweaks can change a particles appearance and behaviour drastically in order to create truly unique particle systems.
Friday, November 7, 2008. Thursday, November 6, 2008. Concept, Inspiration and Innovation. Our UT game module is based on the traditional folk game called Jenga. The reason for choosing this game is because the game is a universal well known survival game. An more interactive game is formulated consist the characteristics from both eras. These beams are to be shfited for challenging pathways.
Monday, June 13, 2011. But I figured with the new challenge that I am starting I would like to blog my progress as well as keep everyone updated. When it comes to this blog. Grocery shopping and get some good food in my house again! Until next time 3.